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  1. #81
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vorx View Post
    No matter what RDM is actually like as long as they stick to the core gameplay (Close sword attacks with long range magic) i'll be happy, RDM is the ultimate DPS because it was always a jack of all trade. I don't expect to much as way of this in FFXIV, naturally something would have to change, but what i'm really hoping for is that they get a revive ability. I still say all DPS should have some kind of revive that way if the healers is focusing on healing tank the other DPS that wasn't killed can revive, or god forbid the healer goes down..
    Anyway i've been waiting since Beta for a sword and magic DPS.
    I would agree i still dont call it a final fantasy unless one dps is phoenix downing the healer at least once in a boss fight lol

    Ill hold off the derail after this sentiment that items just need more prominence or usefulness, but maybe we will see a fabled chemist in the future.
    As far as RDM as long as it plays close to a redmage, ill be okay. As stated before, swords up close, magic in the back. some utility is all that would be needed to make it pretty damn close as best as anyone could ask for ie a good non spammable heal or moderate but semi spammable, maybe a refresh type of goad, and if they were really generous, a raise. I dont think any of us are really expecting it to deal as much damage as a blm, if they would in turn give rdm that much utility But the power wouldnt be all about the supa dps, itd be in the players skill, besides the positional rotation of close-back casting, would be the players ability to assist when at range as well as burst. IDK part of me is really excited and part of me knows i may hate it if its too complicated to play
    (0)
    Last edited by ADVSS; 04-11-2017 at 01:25 PM.

  2. #82
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    @ADVSS

    I think a good in between damage output, something like in the middle between Nin output and BLM would be good. RDMs were never meant as a powerhouse. They aren't called ultimate DPS because of their power after all.
    (1)

  3. #83
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lambdafish View Post
    You are correct. The way "white magic" works is that they draw aether from the earth to use their spells, and "black magic" is when aether is drawn from the body. RDM isn't utilising the teachings of both Thaumaturgy and Conjury, rather they use the crystal medium to draw aether from both themselves and the earth, mix it together like a cookpot, and use this mix of aether to perform "Red Magic", which draws from all 6 elements.
    I recall from the Conjurer questline that the girl was actually drawing upon her own aether to use conjury. It was extremely bad and killing her, I remember that as well, but I do wonder if the source of the magic is the only difference really?

    Note: I'm interested in learning so if you do know and can just blow that out of the water go ahead x3
    (0)

  4. #84
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vexander View Post
    I may be wrong but I don't think that is correct either. Both White and Black Magic drew aether from the world around the mage performing the magic. In this the two arts were similar, and were draining the aether in the world. Only when that drain became dangerous during the War of the Magi did it spark a Calamity.

    Conjurers gain their power from the Elementals in part, as well as themselves, while Thaumaturges draw aether strictly from within, using Umbral and Astral attunements to rapidly replenish, and empower, their spells.

    What Red Mages do as far as a source for their power, we don't know yet sadly.
    Having reread my lore book, you seem to be right that my theory is wrong. It states a few things that we can use to hypothesize how RDM works though:

    A few things to note:
    - RDM channels aether through the magicked crystal medium
    - All elements are astrally or umbrally aspected, and WHM and BLM have the potential to tap into all elements (a WHM could use umbral fire, and it would make sense).
    - Both draw aether from the land (explained in an entry about the War of the Magi, saying that both parties began to kill the planet from drawing too much aether from the land)
    - RDM is unlikely to be tied to the elementals in any way

    My theory is that RDM works more like SCH, and is a sharlayan job which is formed from intense study of aether, using the crystal medium as a way to channel aether, and concetrate it, allowing for massive control over the elements, and their aspects.
    (2)

  5. #85
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vorx View Post
    @ADVSS

    I think a good in between damage output, something like in the middle between Nin output and BLM would be good. RDMs were never meant as a powerhouse. They aren't called ultimate DPS because of their power after all.
    I really agree, i would like them to deal bigger aoe than nin, but average about the same when put side to side. That being said, i wonder if theyll get a magic vuln debuff, similar to trick attack...hmmm
    (0)

  6. #86
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    doubt, that is Square's take on "stealth" for the Nin, It only really suits them. As for RDM i hope we see FFXI Flame Slash skill return, as well as stuff like Darkstrike, power break, defense break, and so on. They would fit more and give the sword some skills as well.
    (1)

  7. #87
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vorx View Post
    doubt, that is Square's take on "stealth" for the Nin, It only really suits them. As for RDM i hope we see FFXI Flame Slash skill return, as well as stuff like Darkstrike, power break, defense break, and so on. They would fit more and give the sword some skills as well.
    probably right, to be honest a pure combo at sword range is enough for me, the trailer seemed very vague, like it was a couple cooldowns and back at it with the casting. So I hope like you said, there will be some more swordplay that just bouncing forward and then back
    (0)

  8. #88
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Nope. I'm just sad it's seemingly missed every bit of awesome synergy that would have been possible between its melee and ranged aspects. I like all DPS to have a bit of support in varying ways; I don't think RDM needed to or ought to have been built around that premise. (I'd be cool with Bard being a bit more broadly support focused if and only if Ranger or some similar competitor became a thing, offering point-support instead. MCH could then diversify into the more versatile engineer it always should have been, as not to feel like just a burst splurt and lull job.)
    (1)

  9. #89
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Nope. I'm just sad it's seemingly missed every bit of awesome synergy that would have been possible between its melee and ranged aspects. I like all DPS to have a bit of support in varying ways; I don't think RDM needed to or ought to have been built around that premise. (I'd be cool with Bard being a bit more broadly support focused if and only if Ranger or some similar competitor became a thing, offering point-support instead. MCH could then diversify into the more versatile engineer it always should have been, as not to feel like just a burst splurt and lull job.)
    CHEER UP BROTHA we know how balance works, but so far im not unimpressed, I think RDM will fit well enough. Im a Classical Purist btw, and i mean nes classical, So you can imagine how I felt since beta how BLM was done, and yet before HW I mained BLM got the zeta and all. I know you might want so bad for a support only job Im going to give you some realistiic hope first of all, they have to remove the cross system. Excpect this in 5.0, pay attention to what happens with the cross role system too. From the descriptions and examples ive heard and thought about it seems they might push toles more to tank. healer.dps. and then finally make a suppoty. Yhat can definitley exist in the future. But we are at baby steps right now, so dont lose hope. Remevem only a couple years ago bard could res the whole party with its lb3 now it just deals crap damage becayse
    (0)
    Last edited by ADVSS; 04-11-2017 at 03:43 PM.

  10. #90
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ADVSS View Post
    I know you might want so bad for a support only job Im going to give you some realistiic hope first of all, they have to remove the cross system.
    Opposite, actually. I'd like every class to have more interplay (or, "support") with others through added undermechanics that they all can play into, and then certain added class and job mechanics that each capitalize on certain of those. I honestly feel like a revision and expansion of the cross system would be more useful to that than its removal, but there are ways back from every path, provided there's enough ambition.
    (0)

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