Quote Originally Posted by Duelle View Post
To me, support has never fit the job's aesthetic. A guy in medium armor with a sword in hand that is able to cast spells is not what you picture when you think of support.
Definitely agree that RDM as a support job doesn't fit. All I was trying to say is that, given two options that both completely don't fit (XIV's RDM being a nuker vs. a hypothetical XIV RDM support job), I'd prefer the doesn't-fit Support to the doesn't-fit Nuker, just for gameplay reasons. Of course the best solution by a mile is to have neither, but sadly SE seem to be intent on ignoring that.



Quote Originally Posted by Duelle View Post
It's not fun to sit around with a gut feeling that they've messed up but you're not going to find out for real until June.
I know, it's horrible isn't it.

Quote Originally Posted by Duelle View Post
Considering how Balance is seen as OP because of what it does to DPS output, I think if anything it proves that you can't have a buff oriented class because it becomes a mainstay for progression, and that trickles down to the people doing Sastasha for the first time. I'm sure your resident DRG/MNK/SAM/BLM would hate to get benched in favor of whatever buffbot ends up getting implemented. And that's not taking into account the potential for drama (see: princess BRDs and princess RDMs in FFXI).
I think part of the problem here is that AST is primarily a healer with added skills on top. You can choose the healer that boosts damage output, or the one that doesn't - there's a clear optimal choice. Replacing a damage dealing job with a support job is a different matter - you can choose the job that deals damage, or the job that boosts it. The end result is still just damage.

I know that's oversimplifying to an extent, but I think the principle is sound.

I agree that there's a big question regarding whether SE are capable of balancing a support job so that it "counts" as one DD job regardless of the context it's in. There are certainly ways of limiting the amount of "buffs per second" a job is capable of throwing out, but it might take some creativity, and I'm not sure SE are willing to be creative at this point. If they can balance support jobs to be roughly equivalent to another DD job, though, then there won't be any demand for support - it'll be another playstyle, not another role.