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  1. #11
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Red Mage shouldn't be pure anything. That's... not what a red mage does.
    (17)

  2. #12
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    as others have mentioned already, a 100% pure support class is not going to work. It's a great concept for group related content (8 man, 24 man) but it would be a big downer in raid environment, daily 4 man dungeons and solo play (msq, job quests etc).

    Remember the times brd's lb3 was a raise/heal, and while that was great in certain situations, at the end it was more of a bother then a actual good decision/solution. It's like taking that 3rd healer into titan xtreme or coil back in the day, and while it was a good group composition when it came to safety, the actual dps needed to work much harder, due to the lack of an extra dps at that point.

    And while I don't mind going way above and beyond the average people's skill level and group compositions, it leads just to much problems. I personally think that if we would add pure support classes, people would get pretty much bored after a short time. If you are looking at other games that are popular in the last couple of months/years, most have already abandon the trinity system and it's much appreciated by it's consumers. FFXIV still keeping that design, which is not bad but that means, they need to "upgrade" a little bit to keep on parse with other games out there.
    (1)

  3. #13
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    oh god no. That would ruin the job.
    (1)

  4. #14
    Player
    Yamimarik's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,580
    Character
    Marik Destiel
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Are you kidding me?! I'm SOOOO HAPPY it's not support the way it was in FFXI! FINALLY I CAN SAY "HAHAHA!" to all those that wouldn't let me DPS as a RDM! Finally I get my DPS RDM here in this game! I couldn't stand being Support/healer only most of the time which is why I was mostly SMN or NIN. Least I could tank/Play with my avatars lol.
    (5)

    Signature by: Miste

  5. #15
    Player
    Jetto's Avatar
    Join Date
    Oct 2013
    Posts
    61
    Character
    Lavernius Jetto
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Yamimarik View Post
    Are you kidding me?! I'm SOOOO HAPPY it's not support the way it was in FFXI! FINALLY I CAN SAY "HAHAHA!" to all those that wouldn't let me DPS as a RDM! Finally I get my DPS RDM here in this game! I couldn't stand being Support/healer only most of the time which is why I was mostly SMN or NIN. Least I could tank/Play with my avatars lol.

    yet RDM were very much needed in FFXI.

    But since you were a big time FFXI player, I understand
    (0)

  6. #16
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    After Summoner and Dark Knight, I've resigned myself to the knowledge that there will never be a job that is truly faithful to the classics. Black Mage's only use three elements, white mage's come closest but somehow gained the ability to stone enemies to death as opposed to light based spells, like Dia, which would've made sense (and were in the pre-calamity FFXIV).

    Red Mage should, arguably, be the ultimate hybrid. Their weapon should be swords, with the ability to both heal and cast black magic spells. They won't be, but that's really the whole point of this. A lot of jobs are just shadows of their namesake. Whatever they come up with will work with the current game meta, so I guess we'll just have to sit tight and wait to see if it's something that we want to play as.
    (6)

  7. #17
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    They gotta figure out how to implement proper Support before going for it. I still say the best way they can do it is by simply have 3 Roles for the "Casual" content and 4 Roles for Savage/Extreme content. So if we currently have
    Tanks, PLD/WAR/DRK
    Healers, SCH/WHM/AST
    DPS, NIN/RDM/SAM/DRG/MNK/SMN/BLM/BRD/MCH

    They could potentially have it where
    Support, BRD/SMN/RDM

    Have it where in Savage content they have access to "Off-healer" support and a Raise ability taking the place of the 2 "healer roles" and instead having 1 main healer and 1 support that provides some healing but also buffs the group to help ease the amount of healing needed on top of granting enhancements.

    Though I guess if you want to go a step further and just for fun, Create another 5th role, an off-tank roll taken by NIN/SAM/MNK so now you have,

    PLD/WAR/DRK
    SCH/WHM/AST
    BRD/SMN/RDM
    NIN/SAM/MNK
    BLM/MCH/DRG

    Which could potentially add interesting depth to the game for Savage/extreme content cause now you have 1/1/1/1/4 in terms of party composition and each off-tank could have it's own unique abilities to help ease the dmg the tank is taking while also using support abilities to intercept attacks and gaining a perk if they do successfully intercept attacks.

    Now this does mean that certain jobs aka BRD/SMN/RDM and NIN/SAM/MNK would need tweaks to their abilities when doing casual or savage/extreme content but if implemented right the added roles allow the devs to create new content that challenges the users, since it's adding 2 new responsibilities.

    I just think there is potential to add new challenges to the game but they do have to take risk with party composition and adding new roles for specific content. Much like how POTD uses aetherpool to determine ones strength rather than their actual gear, Savage/Extreme content could be fine tuned to create that extra depth of difficulty by adding more puzzle pieces to the mix for people to figure out which party composition would work best for them.
    (0)

  8. #18
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    A pure support RDM wouldn't be a RDM. RDM is jack of all trades, not support.
    (7)

  9. #19
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Atlaworks View Post
    Red Mage shouldn't be pure anything. That's... not what a red mage does.
    And it is what RDM is in XIV.

    Quote Originally Posted by Lemuria View Post
    After Summoner and Dark Knight, I've resigned myself to the knowledge that there will never be a job that is truly faithful to the classics. Black Mage's only use three elements, white mage's come closest but somehow gained the ability to stone enemies to death as opposed to light based spells, like Dia, which would've made sense (and were in the pre-calamity FFXIV).

    Red Mage should, arguably, be the ultimate hybrid. Their weapon should be swords, with the ability to both heal and cast black magic spells. They won't be, but that's really the whole point of this. A lot of jobs are just shadows of their namesake. Whatever they come up with will work with the current game meta, so I guess we'll just have to sit tight and wait to see if it's something that we want to play as.
    Basically, this.
    (0)

  10. #20
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Lemuria View Post
    After Summoner and Dark Knight, I've resigned myself to the knowledge that there will never be a job that is truly faithful to the classics. Black Mage's only use three elements, white mage's come closest but somehow gained the ability to stone enemies to death as opposed to light based spells, like Dia, which would've made sense (and were in the pre-calamity FFXIV).

    Red Mage should, arguably, be the ultimate hybrid. Their weapon should be swords, with the ability to both heal and cast black magic spells. They won't be, but that's really the whole point of this. A lot of jobs are just shadows of their namesake. Whatever they come up with will work with the current game meta, so I guess we'll just have to sit tight and wait to see if it's something that we want to play as.
    What exactly is not faithful with DRK? No cast from HP moves, but there's a couple drain ones, and DRK has always been one of the tankiest jobs.
    (2)

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