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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
My RDM was a main healer. I wasn't asked to buff/debuff until after Zilart released.I like support jobs but it wouldn't work well. If they slotted it in as a DPS people would complain when 2x RDM came up in party configurations. If they made a new slot just for RDM it would require completely rebalancing the entire game. People constantly moaned about the FFXI version of RDM because it was more about buffing and debuffing than fighting. Now we've gone in the opposite direction. I'm cautiously optimistic about how they realise the job for FFXIV.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
Would actually like this, but extend it to LB1 and 2 too. As it currently is, the BRD/MCH LB is completely inferior in every way to caster LB (why is it that the easier to aim LB also happens to inflict 10% more damage than the harder to aim one?), but this also lets you use carryover LB (for things other than using a ranged/caster LB to shave off 2-3% of the next boss' HP) before fights that would normally wipe the LB bars at the very start.
Maybe make it so that...
LB1: Increases all attributes by 10% and critical hit rate by 5%
LB2: Increases all attributes by 15% and critical hit rate by 10%
LB3: Increases all attributes by 20%, critical hit rate by 15%, and all abilities on cooldown are automatically reset
(No HP/MP/TP regen because that's healer LB territory)
Last edited by SaitoHikari; 04-10-2017 at 07:57 AM.
I wish it was a healer with lots of support like astrologian.
But I understand we needed another caster and red mage fits the role well.
Regardless of the job if SE were to add a pure support class I see it as a endgame class only and would only unlock after you reach lvl cap. Let's say you beat stormblood story and are currently at lvl 70, you the player would gain access to the support class. This would bypass the need to lvl up a pure support class with limited dps skills and remain a endgame only class.
What do you all think?
as stated before my expectations arent too high, the video shows just about what id expectn all they really need to do is give it a respectable heal, maybe raise, maybe a refresh you can toss on the healerm and itd be probably as close as youd get from a non dedicated/forced to be healer. its very possible at this point that physik is going to go bye bye for blm, so i hope the heal is decent if they do get one
Im not entirely sure if that would happen. However this cross role system might shift things more to role to allow a support to maybe happen. For instance most dps have some raid support, however if they remove that from them(making it easier to choose say a monk for instance for raid compositions) they would have some skill set to implement a supporter type. Currently though, if they dont do this and keep dps as is, it would be difficultRegardless of the job if SE were to add a pure support class I see it as a endgame class only and would only unlock after you reach lvl cap. Let's say you beat stormblood story and are currently at lvl 70, you the player would gain access to the support class. This would bypass the need to lvl up a pure support class with limited dps skills and remain a endgame only class.
What do you all think?
Last edited by ADVSS; 04-10-2017 at 10:42 AM.
The thing is, pure support wouldn't really work in this game due to a big focus on a DPS meta, and I am of the firm belief that RDM will bring a heavy support toolkit much like BRD and MCH.
I do also agree with Yoshi Ps stance, and what they did with the job:
Yoshi: So for the Red Mage, and when we were talking about how will we make Red Mage fit into the realm of [FFXIV], there was actually a very heated debate about what role it should be.
Of course, there’s the element of using the rapier to do close range attacks, there’s also the element of magic, and that’s more of a ranged thing. There were discussion about do we have to start considering hybrid jobs, or do we just go the other way and make it a healer. Yoshida-san felt that no matter which route they took, it might differ from what players imagined a Red Mage would be.
http://twinfinite.net/2017/03/ffxiv-...view-pax-east/
Holy trinity reigns supreme until you allow more than 5 man groups. Here's why:
Tank-Healer-DPS-DPS has two DPS, tank DPS, and healer DPS.
If you did Tank-Healer-DPS-Support. The Support has to buff himself, the other DPS, the Healer, and the Tank enough to justify that lost full DPS. Sounds simple. But what happens in a raid with Tank-Healer-Healer-DPS-DPS-DPS-DPS-DPS? The amount he buffs that by will go up multiplicatively.
In EQ/EQ2, they DO have support roles. But they utilize a 6 man group. Tank-Healer-Support-x-x-x. I say X because they have hybrids along with DPS. The size of the group and ways support do their role allows them to double up on support. For example a bard and enchanter will both buff each other to DPS level Damage capability.
This is why BRD/MCH buffs and debuffs are somewhat limited. Its to allow for 2x BRD or 2x MCH, or BRD and MCH groups to work. Say a RDM did entirely support. Now imagine if 2x RDM would buff each other (through unique buffs) to do enough buffs to allow them BLM/SMN damage. Now place two RDM in a raid with 2 BLM and a SMN and watch the crazy output.
To put it shortly, group size of 4 doesn't mesh well unless its the only group size available.
Lets explore it a bit further. Lets just say its a consequence we'll just account for. Just up the boss HP on 8-24 man content. Yeah... what happens when you don't get that RDM in the queue for a trial roulette? That consequence we just accounted for just shot us in the foot. We could go further and force a support to show up in each queue to ensure its always there. Well.. thats another way to screw with queue times.
No.. the best balance is to have a support do its role in a way that it always works whether its there or not. And maybe slightly better (by 5-10%) there then not to encourage but not require flexibility in classes.
What I'd like to see is an 8 man group be the standard for dungeons. This would allow support to thrive as a new role. As well as quicken DPS queues at the same time. Killing two birds with one stone.
What I wish is what I was hoping rdm would be a melee caster. I think we could really use one of those in this game.
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