Pretty much the opposite of me.
I love the story of this game and it's the main reason I play.
I don't find it hard to follow. I've never found the quests too wordy.



Pretty much the opposite of me.
I love the story of this game and it's the main reason I play.
I don't find it hard to follow. I've never found the quests too wordy.



I'm autistic and ADHD, and I can find the story easy to read and understand. I did not know what the heck was going on with FFXI's story, though. The way you did their dialogue was awful (well, it was an older game, too) because both story dialogue, player chat, and combat/battle dialogue was on the same window and with how the characters were presented, it was hard to know who was talking. I'd rather see the FFXIV Cid speak rather than the FFXI.
And oh yes, I went there.


I dislike the story cause it's to complex in all the wrong ways.
Take FFXI, A bad guy appears, you set out to stop them. A lot of things go down, and you happen to kill the bad guy. And there was much rejoicing.
Now, lets redo these events in FFXIV. Instead of using force we try and "talk" with the maybe bad guy to see if we can come to terms with him and prevent a war. After that fails we try to understand his reasoning, slowly coming to question if maybe we aren't the bad guys here and he's in the right. After questioning our selves a bit on the matter one of the NPC's we're forced to like, even if that player didn't like them, takes a dirt nap for "reasons". And now you have the will to fight, but will forever question if anything you did was right all while adding even more PTSD and coping issues to our already mostly broken remains of a character.
FFXI: MMO story.
FFXIV: offline game/TV series story.
Sometimes simpler is better, IMHO.
*tosses 2 gil into the cup*


Who said boom boom bang bang? Oh right, you did. I'm talking more like Lord of the Rings level of storytelling here.
They didn't spend 70% of the last two movies focusing on the politics of Rohan and Gondor.
They didn't try to talk with Sauron to see if they could come to peace with him without waging war.
And they didn't spend the whole trilogy making Frodo question if destroying the one ring was the right thing to do, if maybe Sauron was in the right and he should give the ring back to him.
That's the kind of simple I think is better.
Something tells me that the "lot of things go down" that you just kind of glossed over here would end up putting a particular given story in FFXI closer to what you see in FFXIV, just presented in a less theme-park, please follow the dotted line fashion.


I didn't detail FFXI's stories cause some of them are very, very long. Can look on this wiki page here if you want to read up on one: http://finalfantasy.wikia.com/wiki/Final_Fantasy_XI:_Chains_of_Promathia
Also, what I was mainly getting at wasn't the plot, but the reactions and actions the characters take to it. The plot isn't bad, but it feels like the characters drag their feet a bit to much at times. I can understand some, like when someone dies their going to feel a bit sad about it. But in other cases it just seems like problems could be avoided by acting more and thinking less.
A man who spends all his time thinking, and never doing, is a dreamer.
And a man who acts, but never thinks, is a fool.
What we need is a mix of the two. A man who thinks when he needs to, and acts when he needs to. FFXIV at the minute feels like 70% thinking, and 30% acting. I want it to be 50% thinking, and 50% acting.
Last edited by AdventZero; 04-10-2017 at 02:51 AM.
Both ARR and HW followed similar lines, arguably each have three arcs:
1) a 'main story' if you like, ARR being the Garlean invasion and HW having the war with the dragons
2) a series of disjoint Primal fights with frankly very little connection between them
3) a side-story dealing with the Acians
1+3 could be considered parts of the same, the Primals are clearly unrelated and IMO simply there to provide the excuse for more instanced progression gating, I find these fights entirely pointless as far as the story they're running concurrently with.


To me, most of our interactions with vital NPCs become a lengthy, wordy, esoterical mess. There are characters that speak in rhymes, characters that speak in an Eorzean Shakespearen way, and characters who flat out make up their own dialect. Personally, I find the wording to be filler-esque, and quite honestly, I wish they added more bolded text (or colored) for key points.
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