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  1. #1
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60

    How to HQ for GC

    Hello, I am new to gathering, and havent found any guides for this.

    What is the best way to go about gather 10 HQ items for GC turn-in?

    Should I be pushing skills like Unearth, Unearth II? Kings Yield / Kings Yield II? Deep Vigor?
    Should the GP be focus on the +1 gathering attempt nodes? or the HQ rate increase?
    (0)

  2. #2
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Just keep your perception high and it will increase your chances. Also if you have retainers have them with HQ gear to increase chances of returning with HQ items as well.
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  3. #3
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Check the MB also. Some items are reasonably cheap for HQ, and if you insist on gathering them all yourself, definitely look into the prices on Cordials (or craft your own). Using them for GP recovery can save you several minutes of gathering if your time is valuable
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  4. #4
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,938
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Yes, what they said could work. If youre gathering them yourself(which i assume based on how you worded the question), then using your skills is the way to speed it up. Personally, i would always look for one of three specific node bonuses before starting - often respawning nodes repeatedly until i got one of them. I would look for either the +30% hq node, the yield+ node, or the attempts+2 node(some of those traits may not appear until after level 53). Failing any of those, id use the attempts+1. More swings means more chances for the percentages to work for you. The key skills i focused on were Unearth 2, Solid Reason, and Deep Vigor. Unearth is self explanatory. But if i had a node i knew was going to get to the Deep Vigor guaranteed hq status, an extra swing or two from Solid Reason always felt like a decent investment of GP.

    Note on respawning nodes: You dont have to empty a node to cause it to respawn. When you open your 4th node, the server will respawn the first. It calculates an exact position, if any hidden elements are there, and any bonuses at that time. If the node was never cleared, you can often see them move a little on the mini-map as this is done.
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  5. #5
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Frizze View Post
    Note on respawning nodes: You dont have to empty a node to cause it to respawn. When you open your 4th node, the server will respawn the first. It calculates an exact position, if any hidden elements are there, and any bonuses at that time. If the node was never cleared, you can often see them move a little on the mini-map as this is done.
    This is not entirely accurate.

    Gathering nodes, except the once- or twice-daily timed nodes, come in three or four sets. In ARR, those four sets are 1 node apiece. In HW, they appear to come in three sets of two (though there may be a fourth set associated with it, the single node that is up for 4 game hours and down for 20, that is used for rarer materials and for gathering's version of desynthesis).

    In either case, hitting one node from the THIRD set (not the fourth!) causes the first to respawn. At that point, hitting one node from either the FIRST or FOURTH (if present) set will cause the second to respawn. And so on. Basically, the last set touched is not reset, but the one before it is, as long as you are touching a set that has not yet been touched since its last respawn.
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  6. #6
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,938
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Im kinda tired right now, and i wrote that in a hurry before work, but yeah you probly have a more clear/accurate explanation there. My primary goal in including that remark was to illustrate that if you dont want to take the time to empty each node, you can still get them to respawn and basically fish for more favorable node bonuses(or maps and other hidden elements you may want for that matter).
    (0)

  7. #7
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    I only ever spend GP at the +1 or +2 gathering attempts nodes or the rare +30% gathering fortune nodes, then just grind the other nodes until my GP refills or Cordials come off cooldown. If I'm after HQ items, I use Unearth II/Leaf Turn II. If I'm just after silly amounts of NQ, I use King's Yield II/Blessed Harvest II.
    (0)