So, as you may all now about crafting...its normally lonely (at least for me it is). So what if we implement bonuses to crafting in a party?

It could be something simple like "Crafters who are synthesizing get small bonus stats to craftsmanship and control"

Or maybe have a "apprentice" type stat, where if someone is +10 lvls higher and completed at least the next job related quest, you get bonus xp, and better stats, while the higher lvl gets "inspired" by you and gets a 10% bonus to quality and a small bit more CP.

They would HAVE to be the same crafting class and must be synthesising something.

It would be a bit more social with crafting if its like that, and maybe the same could be with gathering, like maybe bonus stats while farming/mining (or a chance for x2 items instead of x1), and fish come at faster intervals/better.

Just making the non-combat more social