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  1. #31
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lambdafish View Post
    I do understand your point, I just don't understand why it wouldn't accomplish both needs, and allow players who use it for levelling to get a more wholesome experience. You are arguing against something that you yourself said would be good for the game, just because you don't like my reasoning. There is no reason why this couldn't accomplish what I want, and what you want.
    That's because it literally can't.

    Normal dungeons are balanced on a full party of 4, optimal tank, healer, DPS. PoTD is not. Consequently its challenge level has to be graded way down. And seriously it is.

    I ran my first PoTD set yesterday and I admit, its way easy. No need for rotations or positionals, normally Rongway is right about how you run a BLM Rotation.... but that's not possible in PoTD unless you have an actual tank to hold agro. I would NEVER run the Rotations I ran in PoTD unless I was going for a quick burn in an emergency.

    PoTD is little more than a Diablo 2 free for all... the actual FFXIV Dungeons require coordination and teamwork to get through... thus require specific classes in a balanced party. And they actually need to know how to play their character or it will show very blatently.

    Its way easy compared to an actual FFXIV dungeon because of that. You need to have the challenge level set so low that a party of Healers with no tanks or DPS's can get through it.
    (0)
    Last edited by Silverquick; 05-22-2017 at 02:05 AM.

  2. #32
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Silverquick View Post
    Its way easy compared to an actual FFXIV dungeon because of that. You need to have the challenge level set so low that a party of Healers with no tanks or DPS's can get through it.
    So you can't have enemies that are comparable to tuned down versions of the bosses that allow you to at least use that new ability that just got put on your hotbar? It doesn't need to be challenging, it just needs to be alive long enough for positionals and combos to be worthwhile. Currently PotD is an AOE-fest, im just asking for something that is single target
    (0)

  3. #33
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lambdafish View Post
    So you can't have enemies that are comparable to tuned down versions of the bosses that allow you to at least use that new ability that just got put on your hotbar? It doesn't need to be challenging, it just needs to be alive long enough for positionals and combos to be worthwhile. Currently PotD is an AOE-fest, im just asking for something that is single target
    Ok man... then answer this... how you going to hit a positional without a tank in group?

    How you are you going to use a combo, when you're dead?

    Reality check here... you can't.

    I know you WANT it to be like the real actual FFXIV dungeons so at least they'll know how to do things before they get to the upper level dungeons.... and it quite frankly explains some of the really crappy DPS's I've grouped with.... but I don't know how you could change it and still get through it.

    PoTD is a poor trainer for the actual game and you can't actually change it without breaking it. You'd have to make it a queued 4 man dungeon just like the rest of them... but then it defeats the entire purpose of having something like that.
    (1)

  4. #34
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Silverquick View Post
    Ok man... then answer this... how you going to hit a positional without a tank in group?

    How you are you going to use a combo, when you're dead?
    The same way you do with the end boss of each floor? The idea already exists within the content, use a pomander of steel etc. Either that or you just don't go into that room if you don't have a tank.
    (0)
    Last edited by Lambdafish; 05-22-2017 at 01:01 PM.

  5. #35
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Eh, no thanks.

    I've already had several bad PUG groups and the fact that one wipe = WASTE OF TIME, I don't want mobs having more health, nor do I want more difficulty in PotD.

    And I love how people say you can solo the bosses, I'd love to know how, because some of those bosses wipe whole groups, and a lot of the damage just seems unavoidable or very unrealistic to think you could kill said boss solo, AND there's the whole RNG aspect where half of the time your weapon fails to upgrade or you get either Armor or Weapon upgrades constantly to where one gets 10-20 ahead of the other.

    There's too much RNG involved to try to make PotD harder. They could, perhaps, modify the enemies depending on your group composition but again that would be a mixed bag. I would not enjoy losing 30-45 minutes of my time because of a terrible group composition, players having underleveled equipment, one cheap trap that ruins the whole run on x7-x9 etc. We already have that bad enough.

    EDIT: If you want to practice your rotation, go find a FATE boss somewhere that is solo-able with pre-endgame gear (if there is one in HW content......) and practice your rotation on it. That, or a combat dummy.
    (0)
    Last edited by Maeka; 05-24-2017 at 07:51 PM.

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