The traps are there because there is methods to avoid them. Pomance of Safety removes them from the floor set, and pomance of sight reveals the map and the traps. With a bit of care in their use, one level set has usually for me, at most one or two levels that need to be run bare. The PoTD is created akin to old rpgs. One attack stat, one defends stat, and map offers as much challenges as solutions (in form of pomances). That people want to speedrun it ignoring most of this content is in their right, but if you forgo a key and then complain about locks...


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