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  1. #1
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    While I agree that some change to break the monotony would be awesomely good thing, I can't find sympathy for the OPs reasoning for it. If you feel you're not learning your class in PoTD then maybe run something else! In between your PoTD level sets you can run dungeons, seek boss enemy fates of proper level range, do boss enemy guild leves or any such thing. If your hammer doesn't work for turning screws, instead of carving screw driver head to your hammer, maybe just pick up the other tool instead.
    (4)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sida View Post
    While I agree that some change to break the monotony would be awesomely good thing, I can't find sympathy for the OPs reasoning for it. If you feel you're not learning your class in PoTD then maybe run something else! In between your PoTD level sets you can run dungeons, seek boss enemy fates of proper level range, do boss enemy guild leves or any such thing. If your hammer doesn't work for turning screws, instead of carving screw driver head to your hammer, maybe just pick up the other tool instead.
    Just because I can run other things doesn't mean that PotDs levelling experience shouldn't be improved. This isn't for my own sake, this is the sake of those who soley level in PotD due to fast queues, and the fact that some jobs don't have a good levelling experience in PotD. I learned NIN just fine, but when I tried BLM, I was barely able to apply enochian and leylines before we had to move on. The content gives you these tools long before you can access them outside, and I really wanted to try those toys out, only to find that the enemies were too weak, forcing me into my lvl 50 rotation and completely ignoring my lvl 60 skills.
    (0)
    Last edited by Lambdafish; 04-21-2017 at 10:23 PM.

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,183
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lambdafish View Post
    when I tried BLM, I was barely able to apply enochian and leylines before we had to move on.
    BLM is a really bad example because in a real world situation, you wouldn't be using a FireIV/BlizzardIV rotation on trash anyway. You'd be doing either

    Fire III > Fire II > Fire II > Fire II > Fire II > Flare >
    Transpose > Fire III > Fire II > Fire II > Flare > repeat this line forever

    or you'd be doing a sub50 Fire I spam.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rongway View Post
    BLM is a really bad example because in a real world situation, you wouldn't be using a FireIV/BlizzardIV rotation on trash anyway. You'd be doing either
    That's my point, I'm asking for variation and an alternative to trash for the purposes of being able to fully utilize your toolkit. I found PotD to be an awful experience as BLM simply because I couldn't use my toolkit, because it was nothing but trash.
    (0)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,183
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lambdafish View Post
    That's my point, I'm asking for variation and an alternative to trash for the purposes of being able to fully utilize your toolkit. I found PotD to be an awful experience as BLM simply because I couldn't use my toolkit, because it was nothing but trash.
    But now that's my point.

    You're not supposed to learn your rotation in a Deep Dungeon; it's challenge content in which you're supposed to know your rotation already, and you're supposed to know when you don't need to use your whole action set. Despite its effectiveness as leveling content, it's not learning content. There are dummies elsewhere for exploring rotations, and then real dungeons for putting those rotations into practice.

    While I agree that changes could be made to make Deep Dungeons more interesting, having mechanically interesting or even just harder hitting random miniboss type enemies would not be practical unless a challenge runner had some means of bypassing them -- a hidden key that opens a path avoiding that room, a teleporter with special conditions, etc; but in adding that bypass, the leveling population would have a means of avoiding it as well. And once the leveling population has a means of avoiding something, they will, and then why did we even add it in the first place?

    Better would be to add non-combat challenges to some of the floors, in the vein of puzzles that could be accomplished regardless of whether one is solo or in a party.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    Chevronone's Avatar
    Join Date
    Sep 2015
    Posts
    412
    Character
    O-o O-o
    World
    Brynhildr
    Main Class
    Marauder Lv 1
    Lol thinking players actually do all 100 floors to level. Like any sensible person, they spam 51-60.
    (0)

  7. #7
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    One thing i have noticed there is way more traps then used to be, i know there was some talk about it anyone know if this be true or we have just had bad luck?
    Personally i have enjoyed it
    (0)

  8. #8
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,582
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Then you would need to go in with a certain party makeup and that negates the entire idea of PotD.
    (0)

  9. #9
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I'm all for that.
    I barely use more than 1-2-3 rotation since everything dies before I can do anything else.
    Applying DoT is useless in most scenario as mobs will die before the dot can tick more than twice.
    It pretty much makes everything more annoying, tank can merely tank as mobs die after 2-3sec.


    Another thing that should be adressed is the amount or duration of some traps.

    Some traps are way too potent, 30sec silence is way too long. Same goes for the frog or the mine who can kill anyone not above 90%. The worst part is, these aren't even fun or do they require any skill to manage. They're boring and only about "are you lucky / unlucky enough to put your foot at the wrong place at the wrong time".

    I'd rather have trap replaced by miniboss. That'd make things more interesting and less random.
    Same thing for the cursed chest, 10min really...

    I'd rather wipe from my party failing at a small mechanic because we've been over confident or careless than wiping because "someone stepped on a mine when everyone was a 80% hp".


    Also, I hope that any change they'll include in PotD2.0 will also affect the first one so both stay relevant.
    (0)

  10. #10
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sylvain View Post
    Another thing that should be adressed is the amount or duration of some traps.

    Some traps are way too potent, 30sec silence is way too long. Same goes for the frog or the mine who can kill anyone not above 90%. The worst part is, these aren't even fun or do they require any skill to manage. They're boring and only about "are you lucky / unlucky enough to put your foot at the wrong place at the wrong time".

    I'd rather have trap replaced by miniboss. That'd make things more interesting and less random.
    Same thing for the cursed chest, 10min really...

    I'd rather wipe from my party failing at a small mechanic because we've been over confident or careless than wiping because "someone stepped on a mine when everyone was a 80% hp".
    The traps can be avoided with a bit of caring where you walk, they're practically never on the edges of the rooms. The damage done by the mines can be mitigated by keeping distance to party mates so at most one takes the hit. Silence is not a problem if the healer doesn't play minesweeper. And the cursed chests, practically all runs I've been on there has been more than enough Purity pomances to go around, even to leave them to the chests since they are capped. That one pomance is specifically designed to remove that debuff. Not to forget the safety and sight pomances which both make the floor traps trivial matter. That working around something needs a bit of planning and strategy is not a flaw.
    (1)

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