Just something I've been wondering about since I started playing... but I heard that this game was originally touted as being better for soloists, and indeed, the class customization as it is now is really good at letting you do that in certain instances.
However... even starting at rank 10, leve quests for your rank become too hard to do alone even on solo difficulty, what with some of the monsters coming in groups of 2 or 3 and for the same reason Behest is downright impossible. Not only that, but with such horrific limitations on guild leves, you have a spike of SP in one class and then your only other choice is grindgrindgrindgrind.
Whereas if you join a party, things become immediately better; you can increase quest difficulty for gil bonuses, you can leve link, you can do
more leves, and behest spawns more monsters.
Now, I'm fairly new to the MMO scene, having started this game at the start of this month with my only experience being Runescape and the DOTA-spawned League of Legends, but this strikes me as counter-intuitive for a solo game.
Considering it's an MMO in the first place, why would you want to solo anyway? Personal glory? Aren't there offline games for that?
I'll admit, one of the reasons (if not the main and only one at this point) I play is just that. I'd like to max out every skill rank in the game myself, just for the awesome factor. But I'm thinking the classes in this game are the way they are is because they tried to focus explicitly on solo-players. And that result in the poorly defined class roles that people are complaining about.
Soo... anyone think they should stop focusing on the solo-aspects of this game if they still are? I know the development team has changed, so I'm not sure if that's a major focus of theirs, but if it is, I think it's eating the game quality away.
Instead, focus exclusively on group play.
Focus on making it easier to
create parties, and for the love of god, make the Adventure guild NPCs stress the importance of joining one so casual noobs don't solo until they are rank 20 in some class or another without leaving the level 1 camp leves or their starting clothing breaks and all they have is underwear and whatever weapon they can buy from NPCs (Yes, I know someone who this has happened to... fortunately not me, I got help from PCs around rank 15)
I suggest an area in the Adventurer's guild with a search function like the one in the market wards, where you can announce a leve and people can sign up to join your party - first come, first serve. You can ideally optionally restrict the number of people, restrict it to members of your linkshell, or restrict it to those who have the same leve (so you can link it).
I'm also in agreement with the ideas that have been floating around about making classes more focused; as it is now Con and Thm are very red-magey. But give the player a choice to access new healing/buffs and increased effect, while retaining red-mage as someone with access to multiple spells but less effect... makes sense to me. Other classes could similarly be re-balanced and given new focus.
At the same time, make the monsters more challenging... something that
requires a party to take down, and actually feels rewarding when you do. More elemental strengths/weaknesses/immunities, more variety and more overall strategy requirements will make this a really, really good game.
I would say that the areas in the level 1 camps are fine as they are; noobs need that nursery type deal to get into the game. But make it so that a player would really be testing themselves to wander around level 10 and beyond alone.