So what, you're going to put mounts in every piece content in the entire game? That inherently devalues them. Your idea of a "productive conversation" seems to hinge on "weekly lock outs suck and need to be abandoned" with no willingness to accept the inevitably consequences such a decision renders. If people can have everything at all one time, they have no reason to continuously play. It's why nearly every mutli-player game builds micro-translation around avoiding an exceedingly long grind. There always has to be some hurdle, be it tediously grinds, weekly lockouts or RNG. Gear being a temporary incentive is why it works. People want power not just cosmetics. There is no sense of progression if you can literally get everything from the word go. All you accomplish is wearing your playerbase out. Right now, people farm mounts as a side activity. What you're purposing is it becomes the literal selling feature of the game since everything else is unlocked. That has diminishing returns, more so than gear ever will.