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  1. #161
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ririta View Post
    If you're at the point of comparing it to work, maybe it's time to admit that you people simply don't enjoy raiding.
    If you would have followed the Conversation, you may have realize that we have different views in Terms of Raiding and Reward? Funny Thing is, sure i always compared MMORPGs to work, because not that Long ago MMORPGs for raiders actually felt like Work. You had a 40-50 hours Job and still had to put in another 20-30 Hours a week into a Game just to Gear you up over a Long period of time. This shorttime Rewards doesnt Appeal to my Raiderheart thats why i gave up on the Raiding Scene in Terms of Themepark MMORPGs.

    There are just 3 Things in this Genre which i am Enjoy.
    1) Story
    2) Prepare for Endgame
    3) Do Endgame
    (1)

  2. #162
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by XiXiQ View Post
    At this stage, I'd prefer to be getting all jobs/classes into the best gear/weapons ready for SB - if the arr-hw change was anything to go by, I'd rather be in a position to choose a new main or concentrate more/less on craft gather. The tome limit raise was helpful, but still having locks like dun scaith gear, or the farthings, or the alex weapon drop seems pointless at this stage. For DOL/DOH nothing has changed, they are still at eye-dropper stage.
    It's not pointless though, because it rewards skill over time. If you have the skill to do Alexander you can get your gear capped quicker, if you don't have the skill or interest then suck it up and do the capped scriptures/Dun Scaith. it's honestly as simple as that, the variety offered is done in such a way that those who challenge themselves are rewarded with the ability to gear up quicker but those who don't choose the Savage path have to abide by the limitations of the weekly caps.
    (2)

  3. #163
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Getting DoL/DoH scrip purchases have never been easier with Zhloe's turn-ins every week, you barely have to work at-it. Red scrips had been nerfed to the ground for months. You only need it for goblin cup upgrades or if you want Tier V materia. So to say nothing has changed is a bit of fallacy.

    If you don't have the skill to do Alexander Savage, then I don't see why you are complaining. This isn't a free lunch pass for those who can't do Savage. The game rewards skill, and that isn't a bad thing at-all. We've had i270 gear and i275 weapons for six months now if you worked for it.

    You can learn to even do Zurvan EX for an i265, for free, you can get weapons for every job you have.

    You can do an anima like many have, including raiders.

    There are options for everyone to get gear and weapons.

    If you want to live by the "free, little easy skill" options, that is your decision. You can wait at the back of the line, the last patch of this xpac for the free raid unlock.
    (0)

  4. #164
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by technole View Post
    Getting DoL/DoH scrip purchases have never been easier with Zhloe's turn-ins every week, you barely have to work at-it. Red scrips had been nerfed to the ground for months. You only need it for goblin cup upgrades or if you want Tier V materia. So to say nothing has changed is a bit of fallacy.
    Yes its really easy to get red scrip now but since you get them easy you will reach the weekly limit even faster. I am not doing much fighting content anymore (some pvp battles and some dungeons for friends) so crafting and gathering should be content that will keep me logged in till SB. Yet even though HW is coming to an end its still all limited. They could at least put the limit at 900 or something. Not sure why they did that with the stones but not for the scrips..
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  5. #165
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alleo View Post
    Yes its really easy to get red scrip now but since you get them easy you will reach the weekly limit even faster. I am not doing much fighting content anymore (some pvp battles and some dungeons for friends) so crafting and gathering should be content that will keep me logged in till SB. Yet even though HW is coming to an end its still all limited. They could at least put the limit at 900 or something. Not sure why they did that with the stones but not for the scrips..
    The older red scrip set(i180) is now uncapped though. (It's in blue scrips now) You just have to grind reds for the upgrade items so it's not like they did nothing.

    You can also bypass the caps by crafting or buying ironworks stuff and melding it. Yeah, you can't craft it right away and it costs a bit of money if you are just starting but it is sort of rewarding people who dealt with the cap of the crafting scrips since the beginning.
    (1)
    Last edited by Vaer; 04-11-2017 at 11:02 PM.

  6. #166
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Yep, you can get all the i180 DoH/DoL tools blue-scrip uncapped, those used to be red script capped but were moved to blue scrips several patches ago.

    It's the i200 augumented upgrades (goblin cups) that is limited by red scripts weekly. That still makes sense because in this situation with the push down of scrips you can practically upgrade one-hand/piece a week to 4* crafting level. Ideally you should craft or procure Ironworks body gear and use scrips for tools if you have to penny-pitch gil. The best option overall is to just craft the four-star tools, and with the speciality locks abolished it's even easier.

    The path to 4* isn't as daunting as it once was, but we are also so late in the patch that most profit from such crafts have taken a nose dive, save for consumables. But it's also nice to do if you want to omni-craft anything in the game at this point and get a leg-up on leveling 60+ crafts in SB.
    (0)

  7. #167
    Player
    Sylvaneste's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Kailani Rhys
    World
    Diabolos
    Main Class
    Conjurer Lv 80
    As the OP of this thread, and several people asking why I personally want the caps removed.

    While there are many reason. For me personally, new gear gets released every few patches. Higher item levels. The problem with this, and the caps, is if you are one of the people. That likes to play with a bunch of different classes so you do not get burnt out. Having a weekly cap just grinds out your wallet for yoru monthly sub, while leaving a bad taste in the mouth. For me anyway. I have always mainlined healers. I got into playing a dark cause i thought it just looked cool, for RP purposes. Most of teh swords are junk though.

    Now, while there may be many different ways to earn gear. I do like to keep it simple and just use one set. I do not like to mix n match sets. So, when you are "gearing" out your classes, it is roughly like this, iirc.

    1 set, tanks + weapons
    1 set caster dps + weapons
    1 dragoon set + weapon
    1 bard set + weapon
    1 ninja set + weapon

    and so on.....

    I have a 2 week vacation coming up in july. Why should I be PUNISHED by being limited to ONE piece of gear per week from here, one over here, and 1 script piece.......I REALLY REALLY want to play all the different classes. But I NEVER WILL, because of this nuetering.

    Now add in the possibility of having to grind older content raids or "something" to get crafting materials or an actual armor drop for glamour. I just spent 3 days grinding final coils trying to get the caster robes, finally said screw it, bought the mats and had someone craft the replica.

    I do NOT care that those people whom are doing savage material have better gear or ilvl than me, GRATS! I always wanted to be on a server first raid progression team, but hey, i suck! No shame in saying it. But I just feel, since we get new ilvl gear every few patches, the caps hurt more than they help.
    (0)

  8. #168
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sylvaneste View Post
    snip
    Play Dark Knight then!

    Seriously. What is stopping you from queuing into content as Dark Knight if you so desire? Everything outside Savage, Extremes and 24 mans are entirely faceroll. Let's look at the two dungeons released when 3.4 was fresh. Both were set at a minimal ilvl of 210. A set of non-augmented lore gear already far exceeded those requirements. Only Savage provides any real hindrance in terms of difficulty, though even it can be overcome without optimal gear. In fact, a common tactic for statics is to have their DPS gear first, their tanks second and healers last. Therefore, many tanks and healers reached or even cleared A11 or A12 before coming close to 270. What you're asking for has already been included with relevant crafted gear. Allowing for unlimited tomestone farming completely destroys any need for 250 sets, and subsequently, the need to run content associated with it.

    So go, play whatever job you want. It doesn't need to be BiS or have a matching ilvl to your main. I'll be playing both Dragoon and Red Mage when Stormblood launches. One will be weaker but that sure isn't going to stop me taking them both into dungeons, extremes and maybe even savage when we do off-job runs.
    (1)

  9. #169
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sylvaneste View Post
    I have a 2 week vacation coming up in july. Why should I be PUNISHED by being limited to ONE piece of gear per week from here, one over here, and 1 script piece.......I REALLY REALLY want to play all the different classes. But I NEVER WILL, because of this nuetering.
    That is why the cap should be moved to a cap per set. One cap you can get as a caster DPS, one cap as a tank etc etc.
    (0)

  10. #170
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    While I understand the issue, I also know that a lock is necessary to avoid snowballing. It's just sad that FFXIV does it wrong since it promotes...nothing really: you can cap within 2 or 3 days at worst and then you got nothing to do for most of the week. You can't even take one piece of armor in your first week (accessories don't count).

    One of my favourite "locking" system was the badge system during tbc, why? Because it promoted effort: you wanted this item for 30 badges? then go do 30 bosses: You could theoretically have 50 badges every day and if you could actually do all of them, you'd be rewarded. I thought it was a fairly nice system although not perfect, and the heroics were much harder than anything this game would attempt (Arcatraz anyone?). The system rewarded your efforts and I liked it.

    For ffxiv...I think it would just simpler if we had a certain cap for each class, which is something I repeat so often that I'll just link what I said in another thread a while ago.

    Quote Originally Posted by Voltyblast View Post
    A good way to fix this is, for one thing, to raise the cap at least (maybe 650, so you can get 2 accessories at once or 1 piece of armor) AND to make each class have their tomestone cap: this would ensure you're making progress on your current job and it's a good way to force people into trying new jobs (and being rewarded in the process). I mean, the game allows you to do all classes in one character, but it's so limited that I might as well have 2 characters instead: at least I can ACTUALLY maximize the gear of two classes at once. Just like every other mmorpg in existence.
    (0)

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