Quote Originally Posted by XiXiQ View Post
At this stage, I'd prefer to be getting all jobs/classes into the best gear/weapons ready for SB - if the arr-hw change was anything to go by, I'd rather be in a position to choose a new main or concentrate more/less on craft gather. The tome limit raise was helpful, but still having locks like dun scaith gear, or the farthings, or the alex weapon drop seems pointless at this stage. For DOL/DOH nothing has changed, they are still at eye-dropper stage.
It's not pointless though, because it rewards skill over time. If you have the skill to do Alexander you can get your gear capped quicker, if you don't have the skill or interest then suck it up and do the capped scriptures/Dun Scaith. it's honestly as simple as that, the variety offered is done in such a way that those who challenge themselves are rewarded with the ability to gear up quicker but those who don't choose the Savage path have to abide by the limitations of the weekly caps.