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  1. #1
    Player
    Bourne_Endeavor's Avatar
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    Ul'Dah
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    Cassandra Solidor
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    Cactuar
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    Dragoon Lv 90
    Quote Originally Posted by Nixxe View Post
    It's really not possible to have a productive conversation on this topic if you want to keep conflating the specific issue of gear with the broader concept of having any reason whatsoever to do the content. Ponies are decidedly not gear related and are the perfect example of things that will keep people doing content even if you let them gear up quickly and easily. There are still pony farm groups, actual pony farms, not birds, even to this day. The gear is worthless, but the cosmetic reward never loses value so long as there are people who don't have it and want it. Gear is a very temporary incentive even at the best of times.
    So what, you're going to put mounts in every piece content in the entire game? That inherently devalues them. Your idea of a "productive conversation" seems to hinge on "weekly lock outs suck and need to be abandoned" with no willingness to accept the inevitably consequences such a decision renders. If people can have everything at all one time, they have no reason to continuously play. It's why nearly every mutli-player game builds micro-translation around avoiding an exceedingly long grind. There always has to be some hurdle, be it tediously grinds, weekly lockouts or RNG. Gear being a temporary incentive is why it works. People want power not just cosmetics. There is no sense of progression if you can literally get everything from the word go. All you accomplish is wearing your playerbase out. Right now, people farm mounts as a side activity. What you're purposing is it becomes the literal selling feature of the game since everything else is unlocked. That has diminishing returns, more so than gear ever will.
    (1)
    Last edited by Bourne_Endeavor; 04-09-2017 at 08:30 PM.

  2. #2
    Player
    Centershock's Avatar
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    Limsa Lominsa
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    Yuji Kiritani
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    Mateus
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    Ninja Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    All you accomplish is wearing your playerbase out.
    It's possible that the gear lockouts themselves are wearing the playerbase out at this stage of the game. Are hardcore raiders even raiding anymore since we're quite close to SB?

    I believe that at this point, the OP is only asking for everything to not have a lockout because we are so late into HW and that there is literally no more point now.

    We've had 26-27 weeks since the release of Alex Creator Savage and the implementation of Scrip tomes. (Patch 3.4 in general) While it's all and good that the lockout has been removed out of Alex Creator Savage, I believe they could have done better at this stage with raising the cap for Scrip tomes. They should let us just collect at the 2000 cap and be done with it. That way, we have all our classes/alts geared up and ready once SB hits.
    (2)

  3. #3
    Player
    Bourne_Endeavor's Avatar
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    Quote Originally Posted by Centershock View Post
    It's possible that the gear lockouts themselves are wearing the playerbase out at this stage of the game. Are hardcore raiders even raiding anymore since we're quite close to SB?

    I believe that at this point, the OP is only asking for everything to not have a lockout because we are so late into HW and that there is literally no more point now.

    We've had 26-27 weeks since the release of Alex Creator Savage and the implementation of Scrip tomes. (Patch 3.4 in general) While it's all and good that the lockout has been removed out of Alex Creator Savage, I believe they could have done better at this stage with raising the cap for Scrip tomes. They should let us just collect at the 2000 cap and be done with it. That way, we have all our classes/alts geared up and ready once SB hits.
    Oh, no. That I do find a silly. We still can't farm Shire weapons but can get better Alex ones? Nevertheless, this thread is asking for weekly lockouts to be removed completely. Or that has been the argument of those I've responded to. So 3.4 would release and you could farm all the scripture your heart desires. Some even wish to extent that wholesale. Basically, what we have currently with groups being able to jump into Savage and get everything they want for one job in a day being possible at release-- when it's brand new. That is what I have argued would disincentive players in the long term. What you're asking for though will happen in the coming weeks. They did this back with ARR; bumping the tomestone cap up to 900, then unlocking it before Heavensward dropped. My best guess is we'll see that update sometime in last April to early May.

    Quote Originally Posted by Nicodemus_Mercy View Post
    I have to agree here. There are certain benefits to daily/weekly lockouts, though it is possible to overuse them.

    There's something to be said, however, about having at least some content that can be done ad nauseum if desired. Once upon a time, WoW had the wintersaber mount grind. You could have this lovely looking wintersaber mount if you sold your soul for days/weeks doing the same repeatable quests over and over to finally max your rep and get the mount. Down the road they changed it into a daily quest thing I think. No more putting in as much or as little time as you choose, but rather the choice is made for you. You do this thing once a day till you qualify for the mount. While for some it was a positive change, for others it was not.

    Ideally I think having at least a few bits of content "open ended" in how much or little you can engage it to chase a desirable and unique reward isn't necessarily a bad thing. You just don't want it to be the standard. Many players are wont to burn themselves out chasing specific rewards so lockouts serve to pace both acquisition and player investment.

    I will say however, that as close as we are to SB, it probably wouldn't do much harm to remove some of the lockouts now.
    I honestly would if they might go that route with the relic. It's no secret people hated how it was handled throughout Heavenward. Making it something you could theoretically work on from the expansion's launch onward is... interesting. WoW did so with Legion. I've heard mixed opinions though due to the rather tedious grind. Anywho, I agree. They should just unlock everything now. My guess is they're hoping people jump into PF to farm godcoats, twines and pages will help looking for a first clear. Can't say it'll work but the devs do like trying to push it.
    (1)
    Last edited by Bourne_Endeavor; 04-09-2017 at 08:59 PM.

  4. #4
    Player
    Vaer's Avatar
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    Ein Vaer
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    Excalibur
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    Scholar Lv 90
    Quote Originally Posted by Centershock View Post
    It's possible that the gear lockouts themselves are wearing the playerbase out at this stage of the game. Are hardcore raiders even raiding anymore since we're quite close to SB?
    They're trying to stretch what they have like crazy. They are trying to funnel people into Alexander Savage, Diadem, keeping the relic still a good weapon so people still spend time making it (By capping the alexander gear for i260 and still no i270 dip without going into Savage) and Zurvan weapons relevant. Unlocking the scripture cap would devalue Dun Scaith drops as well.

    They could have unlocked scripture and dun scaith gear, but leave the weekly upgrade items locked for now since you aren't going to get above 260 without those and unlock those some time down the line to keep Savage worth doing.

    People are still farming Savage at least on Primal so it is somewhat working. I've noticed queue times have gone up for roulettes so I think people are taking breaks and playing other games like Persona 5 now.

    They didn't remove the weekly cap on poetics until HW came out so there is that too.
    (2)
    Last edited by Vaer; 04-09-2017 at 10:29 PM.

  5. #5
    Player
    technole's Avatar
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    Gridania
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    Thea Sitori
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    Gilgamesh
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    Quote Originally Posted by Vaer View Post
    They're trying to stretch what they have like crazy. They are trying to funnel people into Alexander Savage, Diadem, keeping the relic still a good weapon so people still spend time making it (By capping the alexander gear for i260 and still no i270 dip without going into Savage) and Zurvan weapons relevant. Unlocking the scripture cap would devalue Dun Scaith drops as well.

    They could have unlocked scripture and dun scaith gear, but leave the weekly upgrade items locked for now since you aren't going to get above 260 without those and unlock those some time down the line to keep Savage worth doing.

    People are still farming Savage at least on Primal so it is somewhat working. I've noticed queue times have gone up for roulettes so I think people are taking breaks and playing other games like Persona 5 now.
    Pretty much spot-on, although the scripture cap will likely stay in-place until SB. YoshiP said they wanted to double the cap much sooner this go-around to allow people to gear more alts. This is perfect, so I can fill-in the gaps on my last jobs to gear-up like Monk that have a high amount of scrip gear over Alex Savage for best-in-slot.

    Much of the crowd is missing the part about Zurvan EX i265 weapons are available at free-will if they put in the time to do that content. Aside from clearing A11S for a gobdip. It'd be silly to give away the i270 gobbip in the casual raid and obsolete that content. The Zurvan bird drop rate was increased twice and there is a 99 turn-in now. There isn't a better time to get every bird if one hasn't already.

    I do agree this game is thinning out a bit, even PF Savage farms aren't as plenty as the first days but that's probably people getting all the drops/pages they need instead of having to rely only on RNG drops like we did in Final Coil.
    (0)
    Last edited by technole; 04-10-2017 at 03:34 AM.

  6. #6
    Player
    Nicodemus_Mercy's Avatar
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    Nicodemus Mercy
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    Midgardsormr
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    Sage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    So what, you're going to put mounts in every piece content in the entire game? That inherently devalues them. Your idea of a "productive conversation" seems to hinge on "weekly lock outs suck and need to be abandoned" with no willingness to accept the inevitably consequences such a decision renders. If people can have everything at all one time, they have no reason to continuously play. It's why nearly every mutli-player game builds micro-translation around avoiding an exceedingly long grind. There always has to be some hurdle, be it tediously grinds, weekly lockouts or RNG. Gear being a temporary incentive is why it works. People want power not just cosmetics. There is no sense of progression if you can literally get everything from the word go. All you accomplish is wearing your playerbase out. Right now, people farm mounts as a side activity. What you're purposing is it becomes the literal selling feature of the game since everything else is unlocked. That has diminishing returns, more so than gear ever will.
    I have to agree here. There are certain benefits to daily/weekly lockouts, though it is possible to overuse them.

    There's something to be said, however, about having at least some content that can be done ad nauseum if desired. Once upon a time, WoW had the wintersaber mount grind. You could have this lovely looking wintersaber mount if you sold your soul for days/weeks doing the same repeatable quests over and over to finally max your rep and get the mount. Down the road they changed it into a daily quest thing I think. No more putting in as much or as little time as you choose, but rather the choice is made for you. You do this thing once a day till you qualify for the mount. While for some it was a positive change, for others it was not.

    Ideally I think having at least a few bits of content "open ended" in how much or little you can engage it to chase a desirable and unique reward isn't necessarily a bad thing. You just don't want it to be the standard. Many players are wont to burn themselves out chasing specific rewards so lockouts serve to pace both acquisition and player investment.

    I will say however, that as close as we are to SB, it probably wouldn't do much harm to remove some of the lockouts now.
    (1)
    Last edited by Nicodemus_Mercy; 04-09-2017 at 08:46 PM.

  7. #7
    Player
    Nixxe's Avatar
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    Mar 2015
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    Ul'dah
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    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    So what, you're going to put mounts in every piece content in the entire game? That inherently devalues them. Your idea of a "productive conversation" seems to hinge on "weekly lock outs suck and need to be abandoned" with no willingness to accept the inevitably consequences such a decision renders. If people can have everything at all one time, they have no reason to continuously play. It's why nearly every mutli-player game builds micro-translation around avoiding an exceedingly long grind. There always has to be some hurdle, be it tediously grinds, weekly lockouts or RNG. Gear being a temporary incentive is why it works. People want power not just cosmetics. There is no sense of progression if you can literally get everything from the word go. All you accomplish is wearing your playerbase out. Right now, people farm mounts as a side activity. What you're purposing is it becomes the literal selling feature of the game since everything else is unlocked. That has diminishing returns, more so than gear ever will.
    It's rather obvious that you're not taking the time to make sure you understand what I'm saying before rushing to swat it down.
    (0)

  8. #8
    Player
    Bourne_Endeavor's Avatar
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    Cassandra Solidor
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    Cactuar
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    Dragoon Lv 90
    Quote Originally Posted by Nixxe View Post
    It's rather obvious that you're not taking the time to make sure you understand what I'm saying before rushing to swat it down.
    I understand it fine. You don't think removing all loot and tomestone restrictions with Stormblood will have a detrimental effect on player incentive. The difference is, I disagree-- something you don't seem to appreciate with these silly little remarks. If you have a point, then make it.
    (2)
    Last edited by Bourne_Endeavor; 04-10-2017 at 10:04 AM.

  9. #9
    Player
    Nixxe's Avatar
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    Nixx Delumi
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    Quote Originally Posted by Bourne_Endeavor View Post
    I understand it fine. You don't think removing all loot and tomestone restrictions with Stormblood will have a detrimental effect on player incentive. The difference is, I disagree-- something you don't seem to appreciate with these silly little remarks. If you have a point, then make it.
    So yeah, you don't understand the point. As far as I can tell, you haven't understood a single one of my posts, really. I'm speaking in a very plain and straightforward manner, so if you don't get it now, I see little reason to think I can change that from my end.
    (0)

  10. #10
    Player
    Bourne_Endeavor's Avatar
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    Quote Originally Posted by Nixxe View Post
    So yeah, you don't understand the point. As far as I can tell, you haven't understood a single one of my posts, really. I'm speaking in a very plain and straightforward manner, so if you don't get it now, I see little reason to think I can change that from my end.
    You haven't made a single one since your first response and have instead resorted to childish ad hominems. If you actually have one, which I suspect you don't, make it.
    (1)