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  1. #91
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Skivvy View Post
    I do get the concerns about the queue times if people all rush to get their jobs geared within a short period of time. While I'm sure there would be a chunk of people who would take advantage of this, I would assume most would still go about it in a more nonchalant manner. It's just having the flexibility to know that you could gear faster if you so desire - leaving that choice to the player vs. being told what they can do.

    To go back to gear needs of the player base. Even hardcore raiders can get by with non-optimal gear. They have no real need to max out their ilvl in order to clear the content they enjoy. I think it's safe to assume that gear progression is enjoyable by most players, regardless if they consider themselves casual or hardcore.

    I would be thrilled to see them lighten up the restrictions a bit, give a bit more flexibility to how we spend our time gearing and time spent on content.
    Technically yes, but raiders are min-maxing to better perform at the highest difficulty. Although 270 gear isn't necessary to clear Savage, it makes things substantially higher and allows for potential mechanic skips. If Savage doesn't interest you, then you needn't worry about maxing out each job within the first month. Crafted gear was added not only to help progression, but for people who weren't interested in farming for loot drops. Removing tomestone limitation destroys any need to ever purchase gear from players. Could the system be more flexible? Maybe. But you are severely underestimating how many people will do content once the reward or incentives are gone.

    Quote Originally Posted by MomomiMomi View Post
    If it's going to take four months to gear them up, it would be simpler to just take a four month break and then return when the weekly limits are removed.

    Which is precisely what I do. I find no joy in being subbed full time because once you hit weekly lockout, there's nothing left to do. Better to play when it's unlocked.
    Conversely, if you could gear everything up in three weeks, why stay subbed beyond a month or two? Instead of waiting to have everything, you got it all within the first couple weeks. Most people won't do what will. I'd rather clear content when it's relevant.
    (2)

  2. #92
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Conversely, if you could gear everything up in three weeks, why stay subbed beyond a month or two? Instead of waiting to have everything, you got it all within the first couple weeks. Most people won't do what will. I'd rather clear content when it's relevant.
    If the only reason you play is for gear, you'd probably be better off just not playing. Like what value is there in gear, which is just to clear content, if it's not even the content itself that appeals to you? That's just blindly running on the loot treadmill for the sake of running on the loot treadmill.
    (2)

  3. #93
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nixxe View Post
    If the only .
    Not really see in an mmo u have this thing called other people you have to play with. You realize while your playing that you are just in the game and u have limited control over what you can and can't do in thee game. So if the community won't do things without some incentive then u are left to the will of your fellow players. So that being said gear rewards are one of the things that's valued the most in this game even if it has little meaning to you personally. Hence that's why any content with meaningless relevant rewards is dead content.
    (0)

  4. #94
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by bswpayton View Post
    Not really see in an mmo u have this thing called other people you have to play with. You realize while your playing that you are just in the game and u have limited control over what you can and can't do in thee game. So if the community won't do things without some incentive then u are left to the will of your fellow players. So that being said gear rewards are one of the things that's valued the most in this game even if it has little meaning to you personally. Hence that's why any content with meaningless relevant rewards is dead content.
    This is not a relevant response.
    (1)

  5. #95
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nixxe View Post
    This is not a relevant response.
    How is it not people run the gear tredmeal because the game is based off of a mount and gear reward system. The person who has all the mounts isn't gona farm nearly as much if at all as the person who doesn't have any. Same thing with if gear was a free for all if everyone had a chance to get every job to 270 in a months time then it would kill the game players would have no incentive to play with other player's. If you elimate the cap system u make this a game with an ending until the devs make new content. If you have every job to sixty every mount in the game all jobs to ilvl 270 tell me what else is left to do in the game?
    (0)

  6. #96
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by bswpayton View Post
    If you have every job to sixty every mount in the game all jobs to ilvl 270 tell me what else is left to do in the game?
    That happens WITH the cap already though - I got every job to 60, the only mount that I'm missing (and that I want) is Zurvans bird, all jobs that are relevant to me are geared up to 265+ - and all of that has been like this for about 2 or 3 months already. Without the cap I would be sitting on even more useless tomes - not a totally bad thing, but it also doesnt seem as if the cap is that much of a hindering... at least it never was to me.
    (0)

  7. #97
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by bswpayton View Post
    How is it not people run the gear tredmeal because the game is based off of a mount and gear reward system. The person who has all the mounts isn't gona farm nearly as much if at all as the person who doesn't have any. Same thing with if gear was a free for all if everyone had a chance to get every job to 270 in a months time then it would kill the game players would have no incentive to play with other player's. If you elimate the cap system u make this a game with an ending until the devs make new content. If you have every job to sixty every mount in the game all jobs to ilvl 270 tell me what else is left to do in the game?
    Because your post addressed the value of throttling the rate of gear acquisition, while mine addressed the futility of playing only for gear.

    They're very different topics.

    Since I'm definitely not interested in the line of discussion you're trying to involve me in, I'll just stop responding to you here. Note that your own post undermines the point you're trying to make. I'll leave it to you to figure out how.
    (1)

  8. #98
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Vidu View Post
    That happens WITH the cap .
    . See this thread is a bit confusing some people are talking tome caps in general and some are just talking about now. Currently If they are gonA unlock some things then I agree everything should be caplist until sb. But I'm sure Se is trying to keep u going indefinitely, because it would kill ex roulette , Alex, diadem. So even now I get the locks , I believe the devs know the possible outcome of having no lock at all. But in general terms of people are talking in general I'd like the cap to be 900 instead of 450 I say that's more than fair.
    (0)

  9. #99
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    I don't like this idea that everyone should be limited because a few can't contain themselves. Also, we have a ceiling, it's not like older MMORPGs where the gap gets so big that you can't ever catch up. So a hardcore gets all the gear they want in one week while normal players takes one month or two... what's the harm? Everyone is still equal in the end.

    Maybe caps serve their purpose when a new raid tier is released, but the next patch shouldn't be so rigid, just let people gear up and use their gear. Remember how much people would talk that it took more time to get your Relic than actually using it? I feel the same about a lot of weekly capped stuff.
    (4)

  10. #100
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    I'd rather clear content when it's relevant.
    If content is no longer relevant 4 months after it's released, then your point that you can gear up all those jobs after 4 months is irrelevant. We should be able to gear up multiple jobs while content is relevant.

    I don't expect them to remove lockouts, but they are way too strict. If people were allowed to pick up a Maiming gear and also a Scouting gear, they wouldn't be any more progressed than if they were only allowed to pick up one. Someone who only plays one job and gears it up would still be able to stay caught up with them by only getting one piece of gear. Combine this with individual loot and we'd have a far more flexible system than our current one, while still limiting the pace of progression.

    At the very least, it could be limited by role and encourage more people to play tanks and healers, or dps for those who tank and heal.
    (4)

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