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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Skivvy View Post
    I do get the concerns about the queue times if people all rush to get their jobs geared within a short period of time. While I'm sure there would be a chunk of people who would take advantage of this, I would assume most would still go about it in a more nonchalant manner. It's just having the flexibility to know that you could gear faster if you so desire - leaving that choice to the player vs. being told what they can do.

    To go back to gear needs of the player base. Even hardcore raiders can get by with non-optimal gear. They have no real need to max out their ilvl in order to clear the content they enjoy. I think it's safe to assume that gear progression is enjoyable by most players, regardless if they consider themselves casual or hardcore.

    I would be thrilled to see them lighten up the restrictions a bit, give a bit more flexibility to how we spend our time gearing and time spent on content.
    Technically yes, but raiders are min-maxing to better perform at the highest difficulty. Although 270 gear isn't necessary to clear Savage, it makes things substantially higher and allows for potential mechanic skips. If Savage doesn't interest you, then you needn't worry about maxing out each job within the first month. Crafted gear was added not only to help progression, but for people who weren't interested in farming for loot drops. Removing tomestone limitation destroys any need to ever purchase gear from players. Could the system be more flexible? Maybe. But you are severely underestimating how many people will do content once the reward or incentives are gone.

    Quote Originally Posted by MomomiMomi View Post
    If it's going to take four months to gear them up, it would be simpler to just take a four month break and then return when the weekly limits are removed.

    Which is precisely what I do. I find no joy in being subbed full time because once you hit weekly lockout, there's nothing left to do. Better to play when it's unlocked.
    Conversely, if you could gear everything up in three weeks, why stay subbed beyond a month or two? Instead of waiting to have everything, you got it all within the first couple weeks. Most people won't do what will. I'd rather clear content when it's relevant.
    (2)

  2. #2
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Conversely, if you could gear everything up in three weeks, why stay subbed beyond a month or two? Instead of waiting to have everything, you got it all within the first couple weeks. Most people won't do what will. I'd rather clear content when it's relevant.
    If the only reason you play is for gear, you'd probably be better off just not playing. Like what value is there in gear, which is just to clear content, if it's not even the content itself that appeals to you? That's just blindly running on the loot treadmill for the sake of running on the loot treadmill.
    (2)

  3. #3
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    I'd rather clear content when it's relevant.
    If content is no longer relevant 4 months after it's released, then your point that you can gear up all those jobs after 4 months is irrelevant. We should be able to gear up multiple jobs while content is relevant.

    I don't expect them to remove lockouts, but they are way too strict. If people were allowed to pick up a Maiming gear and also a Scouting gear, they wouldn't be any more progressed than if they were only allowed to pick up one. Someone who only plays one job and gears it up would still be able to stay caught up with them by only getting one piece of gear. Combine this with individual loot and we'd have a far more flexible system than our current one, while still limiting the pace of progression.

    At the very least, it could be limited by role and encourage more people to play tanks and healers, or dps for those who tank and heal.
    (4)