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  1. #61
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by bswpayton View Post
    Not exactly tho like you said you dont like the grind, but ok lets say that the end of your content journey is the 24 man raids and the current ex dungeons. For both of these you can easily get away with lore gear with a few extra pieces with a higher item level.

    Lore is unlimited right now so you can have all you jobs inbetween 240 to 250 range you could do all the content that you said you enjoyed like that. So then what for your playstyle not venturing out into other content if all your jobs are ilvl 240 - 250 what else are you going to do in game. I dont no this to be the case but judging from how you say you have unsubbed etc then Id gather nothing really until stormblood, just because shire has a higher ilvl doesn't mean that if you max all your jobs out in it that if you stay on a certain level of content that you would stay subbed any longer than you normally would.
    Fair questions

    I think my displeasure comes from a few sources within the game, and they all feed off of each other and have landed me where I am now. And also, I can only speak for myself of course. I know plenty of people are completely content with the game, I'm happy for them! So take this all with a grain of salt.

    My (very condensed) transition over the last few years has been:

    -I want to play a few jobs! (WHM, BRD, BLM), and I definitely spent a lot of time gearing the first two jobs
    -After a few major patches hit, and full gear sets were constantly needing to be replaced, this is when the monotony started kicking in
    -Got tired of running the same dungeons and raids over and over again for months at a time
    -Dropped down to only a single job because I just couldn't do the long grind for all the other jobs any longer
    -Found other jobs I was interested in, but decided not to pursue because I decided I did not want to spend the next several months gearing jobs only to be hit with a new patch & tomes and have to start fresh.
    -Stopped doing dailies on my WHM because what was the point? I could get by on whatever gear I had.
    -Boredom continues since I've lost the will to battle the gear treadmill, which then killed my desire to try new jobs, etc.
    -Unsub

    There we go! And really not trying to be dramatic, that's just how it's gone for me. Honestly, this probably just isn't the game for me anymore. I enjoyed it when it first came out, and I still really want to enjoy it, but there are a ton of little things like this that have pushed me to the point where I only sub now and then.

    And I think I went off topic to your question Going back to that, again, I really do like gear progression. Even as a casual. As I mentioned earlier, I really do try to gear & play my jobs to the best I can, and when I'm hit with caps and (IMO, unecessary) delays, it's just a bit disheartening to me. Do I NEED max Ilvl? Of course not. But no one really does.

    For me personally, removing the caps would actually make me excited to try leveling new jobs. i have a bunch that I would like to try out, but I just don't want to deal with gearing it in the current set-up. I'd be spending far more time in game levleing those jobs and working on the gear.
    (6)

  2. #62
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Maybe make the tome gear insanely grindy, like 4000 tomes for a body piece, or just remove the tomes altogether and make everything low drop rate RNG.
    This would not actually bother me at least I can still go at whatever pace I want to. A lot of players already had that scenario and farmed a 1yr+ for a RDM hat in 11 with a very low drop rate and a 72 hour lock out.

    Problem isn't lockout it's having all the endgame gear so close together with no longevity. Scrip gear should be casual gear no lockout. Next it should be crafted gear you NEED this to fight normal raid/alex. With the weapon/gear that drops you can now challenge Ex primals, with this weapon/gear you can now challenge Savage.

    If you did Anima or the previous tier of savage you can go straight onto extremes, but you need weapon or item drop from Ex primal that strengthens Anima to continue onto Savage. The challenge should be the lockout not stupid time sinks.

    I would of preferred that it went Ex primal > T1 > Ex Primal > T2 and so on.
    (0)
    Last edited by Masekase_Hurricane; 04-07-2017 at 01:40 AM.

  3. #63
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Masekase_Hurricane View Post
    This would not actually bother me at least I can still go at whatever pace I want to. A lot of players already had that scenario and farmed a 1yr+ for a RDM hat in 11 with a very low drop rate and a 72 hour lock out.
    Not really the same, the gear in XI didn't get replaced for years and years until they broke it with Abyssea. That game mostly implemented sidegrades and sometimes had superior gear like certain relics, salvage gear, etc. This game's gear gets replaced every 6 months and is mostly about evening the playing field which means there isn't really a piece of gear like KC that can break the game. That's how XIV is designed, and that's what you have a problem with.
    (0)

  4. #64
    Player
    Sylvaneste's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Kailani Rhys
    World
    Diabolos
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Skivvy View Post
    Fair questions

    I think my displeasure comes from a few sources within the game........
    This is exactly why I created this thread/request. Like I said in my OP, I just wish to play the game, today i may wish to tank, tomorrow I may wish to heal, next day dps, but once you have done your weekly raid, your weekly scrips, etc, It gets discouraging to want to log back in and play a class just to play.
    (3)

  5. #65
    Player
    Sylvaneste's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Kailani Rhys
    World
    Diabolos
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Vaer View Post
    Not really the same, the gear in XI didn't get replaced for years and years until they broke it with Abyssea. That game mostly implemented sidegrades and sometimes had superior gear like certain relics, salvage gear, etc. This game's gear gets replaced every 6 months and is mostly about evening the playing field which means there isn't really a piece of gear like KC that can break the game. That's how XIV is designed, and that's what you have a problem with.
    This is exactly why I created this topic/thread. With the gear getting replaced every 6 months, for those that like to play multiple classes, or every class. The lock out is just silly, as it takes months and months and months to get all the gear, just to be hit with, a new set!
    (3)

  6. #66
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    I had the following 260+ within roughly four months:
    If it's going to take four months to gear them up, it would be simpler to just take a four month break and then return when the weekly limits are removed.

    Which is precisely what I do. I find no joy in being subbed full time because once you hit weekly lockout, there's nothing left to do. Better to play when it's unlocked.
    (4)

  7. #67
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Skivvy View Post
    Fair questions

    I think my displeasure comes from a few sources within the game, and they all feed off of each other and have landed me where I am now. And also, I can only speak for myself of course. I know plenty of people are completely content with the game, I'm happy for them! So take this all with a grain of salt.
    .
    I dont really think this is just on SE tho the game I played before this swtor , around the time I quit they where on their new expansion but was actually bringing out only a chapter every month. Thus drawing out peoples subs for 12 months with it being 12 chapters I think I dont really remember.

    The only thing on gear I have a complaint about and its not even really a complaint would be weapon progression different ways that arent insane to get a weapon thats better than potd. But I mean you dont have to have all of your jobs at ilvl 270 my highest job is at 265 due to having crappy potd weapon, and I just started gearing my healers and its only taken a few weeks, Ill have all my jobs geared to at least level 255 to 260 by exp if not higher in less than two months. I think what you are kinda just saying is that you dont really like the mmo model, because mmos are suppose to be a grind and are suppose to take time thats why you keep giving them money every month. Otherwise you would have a conclusion, gear cant last very long because again how often do you que for something just because you want to do it.
    (1)
    Last edited by bswpayton; 04-07-2017 at 02:08 AM.

  8. #68
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sylvaneste View Post
    This is exactly why I created this thread/request. Like I said in my OP, I just wish to play the game, today i may wish to tank, tomorrow I may wish to heal, next day dps, but once you have done your weekly raid, your weekly scrips, etc, It gets discouraging to want to log back in and play a class just to play.
    But what your missing tho is so far at least form what Ive read everyone who doesnt like the gear grind has mention that they have unsubbed. While people who grind gear and dont mind it are the ones that arent taking breaks and leaving for months at time. So why change anything for people who only like to play the game in moderation?
    (0)

  9. #69
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Talraen View Post
    The purpose of weekly lockouts is basically to prevent players from themselves, so they don't grind everything immediately and then complain there's nothing left to do. It's also valuable for more casual players so they know they don't need to play the game full time to keep up with the Joneses. That said, I don't think it would hurt to have a cumulative lockout system of some kind, so if someone leaves for a few months they could catch up with everyone else. I don't know exactly what that would look like, but it doesn't interfere (much) with the good that weekly lockouts do.
    As a casual player myself, caps don't help me. If I don't want to do something, I just don't do it. I never worried about keeping up with the Joneses in the first place. That's the glory of having no obligations to this game. Caps are more useful for "casuals" than actual casuals
    (3)

  10. #70
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Sylvaneste View Post
    This is exactly why I created this thread/request. Like I said in my OP, I just wish to play the game, today i may wish to tank, tomorrow I may wish to heal, next day dps, but once you have done your weekly raid, your weekly scrips, etc, It gets discouraging to want to log back in and play a class just to play.
    I understand your problem here, what I dont understand however is: If the lockout is removed and you can just gear up all classes at your own pace (which seems to be faster than its currently possible?) what do you do after each class is fully geared and there is nothing left to do for you because there is no goal to achieve anymore?
    I'm genuily curious about that because I'm not bothering with the cap for weeks anymore - all the classes I play are 260+, I have no use for scrips and would gladly give them to any of you!
    I also dont really understand why people feel they need ilvl260/270 gear for casual content (I'm sorry if I'm wrongly assuming that you're not intrested in Savage/EX-Primals)
    While I'm not totally against the removal of a lockout or something I can totally understand why SE has it in place... and I've been wondering for ages why people need so many tomes when mine are just lying around - while most of my classes still have highlevel gear
    (2)

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