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  1. #10
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I agree with you OP. I know that they are doing it to force people to sub for longer but I am not really happy with the weekly limit.

    The problem is that if you only play one part of the game like using only fighting classes and maybe even only one job, you will always run out of content to do, even with a weekly limit. But at the same time if you care for more than one part of the game this weekly limit can become really stressful for the players, especially if you only have a certain amount of time to play.

    Some examples: Player A only levels up one job and does not care for gatherers and crafters. Well even with the weekly limit he/she will run out of content really fast because doing your weekly stuff for one job does not take that much time. They will either not log in the other days or maybe just do some small things. Or maybe since it will be too boring for them only doing those weekly runs they might just take a break anyway and come back later. Removing the weekly lock out might not change much.

    Player B likes to play more than one job but does not always has the same time to play. So one week they can reach the weekly limit, the next week they might not be able to play at all. If you remove the lock out for them this gives them the chance to obtain the goods in their own time. So it does not "hurt" them with their progress if they are not playing for a week (since right now you cant catch up those lost 450 stones) because they can just grind it harder in another. This would imo decrease the frustration of falling behind and at the same time they have the chance to truly gear more than one job if they finally have the time for it.

    Player C does not only play fighting jobs but also wants to gather and craft. They might be able to play daily but not that long each day. Gearing up all fighting, gatherer and crafter classes will probably take way too much time thus they might not be able to reach the limit at each category. This can lead to frustration since they will kinda fall behind if they dont reach it since you cant add the missing numbers to the next week. Having no limit would give them the chance to level the classes without feeling stressed about getting it weekly done. Maybe they will have more time two weeks later and will craft/gather/fight quite a lot.

    In the end wasnt it always said that FF14 is a game that has more casual players? I cant imagine that we have that much players that would grind that much through content that they have those things done quite fast and at the same time even with a limit you will always have those that just burn through content and will have nothing to do. But for those that may play more casually and are interested in more than one job/class this lock out can be imo really annoying.

    I kinda have the problem right now too. I dont need to run dungeons anymore since I do have enough gear. Right now I want to finally take care of my gatherer and crafter classes but I am quite blocked by the weekly limit especially for the gatherers. Its really fast to reach 450 red ones with fishing so I am fishing for some hours once a week and be done with it for the rest of the week. At the same time I am already at a point where I barely need the blue gatherer ones anymore so I do have not that much to do per week since I dont feel like fishing for big fishes all the time..I would be playing this game way more often and with much more fun if I just could get the red ones without a lock out. Especially since it annoys me that I still need weeks over weeks of constantly doing those things to gear up my classes, which kinda takes away the fun of doing that.

    Heck even if you somehow want to keep a weekly limit for those stuff in the future at least remove it at the end of the expansion. This would give people the chance to level and gear up more jobs and classes for SB and might give them more reason to play right now.

    Or you could just say that there is a weekly limit but you can take the missing numbers over to the next week. (Sorry for my bad explanation I am not a native speaker ) Like if you only managed to do 300/450, then next week your limit is raised to 600. This could be increased till you reach the maximum limit of 2000. After you reach the new limit once it will reset back to 450. This might still mean that people will kinda "lose" some stones but at least they might be able to catch up without loosing each week.

    But imo removing the lock out would still be the best solution.
    (2)
    Last edited by Alleo; 04-06-2017 at 11:04 PM.