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  1. #1
    Player
    Talraen's Avatar
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    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kaethra View Post
    The only reason to have lockouts is a lack of design initiative. That's it. The game has a monthly cost. They need to keep players subbed, which means spreading out the goal of that sub. In this case, its gearing through content.

    This idea to prevent player burnout is false. Players will only ever play as much as they want to.
    You're thinking about this entirely in the context of yourself. Even if burnout didn't exist, lockouts still have an important function: allowing people to keep up. If being able to play 8 hours a day makes you significantly better than being able to play 2 hours a day, you're going to create multiple classes of players. And the 2-hour-a-day players far outnumber the 8-hour-a-day players, so that would be very bad for business.
    (1)

  2. #2
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,825
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Talraen View Post
    You're thinking about this entirely in the context of yourself. Even if burnout didn't exist, lockouts still have an important function: allowing people to keep up. If being able to play 8 hours a day makes you significantly better than being able to play 2 hours a day, you're going to create multiple classes of players. And the 2-hour-a-day players far outnumber the 8-hour-a-day players, so that would be very bad for business.
    Yet people who are playing more than the 2 hours are finding that they have nothing left to do once all the lockouts have been done. So this in turn hurts casual players as they are now waiting longer in queues etc. Letting people gear up an extra job or two would actually help people in DF, as some players main dps and have healers and tanks as alts.

    Also how are you coming up with 2hr a day players? Majority of players I know play at least 4 hours a day.
    (5)
    Last edited by Masekase_Hurricane; 04-06-2017 at 09:10 PM.

  3. #3
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Masekase_Hurricane View Post
    Yet people who are playing more than the 2 hours are finding that they have nothing left to do once all the lockouts have been done. So this in turn hurts casual players as they are now waiting longer in queues etc. Letting people gear up an extra job or two would actually help people in DF, as some players main dps and have healers and tanks as alts.

    Also how are you coming up with 2hr a day players? Majority of players I know play at least 4 hours a day.
    I was basing two hours a day on a high estimate on how long it would take you to just do all the weekly capped stuff. That actually might be high. Most of the players I know also play 4+ hours a day, including myself most days, but they don't represent the average player. All of them are better than 90% of the players I see in the Duty Finder, for instance. It seems like people play more than they actually do because of selection bias.

    As for your point, I'm all for allowing people to gear up multiple jobs, I'm just against removing weekly lockouts to do it. If they could come up with a good system to do weekly lockouts by job or role, I think that would be great. But if you just, for instance, removed the scripture cap, hardcore raiders would have full scripture within a day of its release, thoroughly outclassing people (including myself) who have no desire to grind optimal content over and over for tomes. Those hardcore players are liable to clear everything and stop playing until the next patch.

    Will people just cap everything and stop playing? Yes, that's basically how I play these days. Is that a serious problem? I know I for one actually appreciate that I can only play so much FFXIV in a day. I like to do other things too, and I don't want to feel that any time not spent in FFXIV is causing me to fall behind.
    (0)

  4. #4
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Talraen View Post
    As for your point, I'm all for allowing people to gear up multiple jobs, I'm just against removing weekly lockouts to do it. If they could come up with a good system to do weekly lockouts by job or role, I think that would be great. But if you just, for instance, removed the scripture cap, hardcore raiders would have full scripture within a day of its release, thoroughly outclassing people (including myself) who have no desire to grind optimal content over and over for tomes. Those hardcore players are liable to clear everything and stop playing until the next patch.
    But isnt that what always will happen even with a weekly limit? Those people that have the time will finish the limit and those that might not always have the time to play each day will fall behind because they did not reach the limit and have no way to catch up the next week. Also its kinda normal that those people that have more time on the hand will always be further ahead than those that can only play 1 hour a day.

    I mean why does it really matter if someone has the full set at release day? They still have to grind the same amount as all other people and are just able to play longer. And I am also not really sure if those truly hardcore players are running duty finder anyway. They will probably have friends that they will run content with and thus will not be available in a run anyway. Also if this is a legitimate reason to limit it we need more limits ingame then. I mean someone that can raid 16 hours a day will surely beat the raid faster than someone that only can do it for 2. Someone that can pvp all day has a bigger chance at reaching the top in a season than those that only do it barely. Should we put a daily limit of only raiding 4 hours a day in the game so that everyone has a better chance of doing world first?

    Hopefully this post does not come over as mean or something but I really dont understand the reason that others might have things faster. This already happens with relic weapons, mounts and other stuff and yet barely anyone cares that this happens.

    @Istaru: But couldnt it also be that a weekly limit kinda hinders people on doing more content? Why should I for example take part in Nidhogg NM if I am already capped for the week? Any bonus that will drop thanks to new people will be lost thanks to the limit thus why should I even go there? Also in a way Nidhogg NM is not that much of a good example. He does not give that much loot so anyone that did it once will probably not run it again simply because there are better dungeons to earn stones. And if that already happens with a limit then why should it get way worse without? I mean not everyone will rush and hardcore farm something on Tuesday after the release of the patch and be done with it for the rest of the patch. IMO there are more casual players in this game than hardcore grinders. At the same time if there is not limit than maybe some people might level up more than one job thus are running more roulettes per week and even more dungeons. This can mean that they might be through it sooner than with a limit but SE just needs to put some nice incentive behind it to increase the farming. Like sell some really expensive mount for stones (something like Fenrir from the Gold Saucer). People that care for something like that will grind for this, thus more people dungeon content. (But lets not forget that probably quite some people will do content with friends only, having a limit or non will not change that fact)

    [And maybe just maybe if people cant clear content because there are only bad players left..maybe some might finally try to get better instead of being carried by those that are good or really good at their job]
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    Last edited by Alleo; 04-06-2017 at 11:27 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  5. #5
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Alleo View Post
    But isnt that what always will happen even with a weekly
    The bigger question really is why does one even need 260 or 270 if their limit of content they are willing to try is gona be dungeons? You could pretty much just stop at lore gear and get a few shire pieces and be done dungeons dont require much more than minimum ilvl currently my lowest itlvl is 238. I know for sure that I will be able to take this job into shom al hard np, and Im all but certain that I will be able to do it in the first dungeon of stormblood to. So if your argument is for casual players I would say that they really have no need to worry about having the best possible gear if they will stop at a certain tier of content.
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