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  1. #11
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by basketofseals View Post
    I don't think I'm missing the point at all. Most players want to stick with one job. Even among those that do raid, very few have an interested in gearing up multiples. Weekly lockouts is an extreme minority problem. Fatigue was a majority problem.
    I'm not seeing it. Gearing up is the "leveling" of post-max level, aka character progression. So both systems are essentially the same thing, a method to prevent you from progressing. One just happens sooner. It also stops affecting you once you've reached the cap.

    Now, I can see if you're saying it's the reason for it having more complaints. If that's what you're arguing, then I'll give you that. But that does not mean it's a worse system than our current lockout system. One is temporary (fatigue) and one is permanent (lockout). I believe the system that eventually stops affecting you is better.

    Having explained that both systems are progression prevention methods, let's translate fatigue into tome/loot lock. A system that allows for progressing multiple jobs, whether people want to progress multiple jobs or not, is better. You can still focus on only one job if you want to. But people also have the option to progress multiple.

    An individual weekly cap for every job, or at least every role, would be a superior system to what we have now. It would be a fine compromise between what we have now and no lockout at all.
    (1)
    Last edited by MomomiMomi; 04-06-2017 at 08:34 AM.