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  1. #1
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by basketofseals View Post
    Players don't need to be encouraged to play different jobs.
    Completely missing the point. What I'm saying is that even if you wanted to gear up multiple jobs to max, with the lockout system, you can only gear up one job. Doesn't matter how much you want to gear them all up. You get one max level piece of gear and you're done for the week. Or in the case of body/legs, one piece every other week. All your other jobs are left without.

    The fatigue system, on the other hand, still let you play the other jobs once you reached the cap on one.

    One system has a cap that affects all of your jobs at once, and the other system caps you on only one job at a time. The one that is only one job at a time is better.
    (4)
    Last edited by MomomiMomi; 04-06-2017 at 07:53 AM.

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by MomomiMomi View Post
    Completely missing the point. What I'm saying is that even if you wanted to, with the lockout system, you can only gear up one job. Doesn't matter how much you want to gear them all up. You get one max level piece of gear and you're done for the week. Or in the case of body/legs, one piece every other week. All your other jobs are left without.

    The fatigue system, on the other hand, still let you play the other jobs once you reached the cap on one.

    One system has a cap that affects all of your jobs at once, and the other system caps you on only one job at a time. The one that is only one job at a time is better.
    I dunno, I managed to gear 4-5 jobs without much hassle, and I can take any of them into EX primals or savage. They don't all have to have 270 gear to be relevant. I ran out of stuff to spend tomes on actually...
    (0)

  3. #3
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I dunno, I managed to gear 4-5 jobs without much hassle, and I can take any of them into EX primals or savage. They don't all have to have 270 gear to be relevant. I ran out of stuff to spend tomes on actually...
    At launch of the content?
    (0)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Without weekly caps, people will inevitably obtain every piece of gear they want within the first month. I cap nearly capped the 450 limit in a single day. It also completely trivializes any other form of gear progression since why wouldn't you farm Scriptures for the best gear available?

    Quote Originally Posted by MomomiMomi View Post
    At launch of the content?
    Not at launch, but it's not entirely difficult. The only content in the game where ilvl 270 matters is Savage. Since you'll always have two coffers per fight, provided no one else has cleared, you can simply ask your static if you can roll on other job gear you want. I geared Ninja completely through extra drops and the Scripture I no longer needed for Dragoon. When I got it to 60, it jumped to like 261 instantly. If you aren't doing Savage, well, don't worry about ilvl.
    (4)

  5. #5
    Player
    Chalbee's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    286
    Character
    Chalbeaux Maxime
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by MomomiMomi View Post
    Completely missing the point. What I'm saying is that even if you wanted to, with the lockout system, you can only gear up one job.
    Depends on what you mean by "geared up" currently I think you could consider yourself "geared up" if you are at least 260 on your main job and 250 on off-jobs. I've been able to gear up 3 jobs to 250+ and one to 265 solely through scrub content (tomes, sophia drops, kinna weapons, Dun Scaith, Alex normal) I imagine people who are actually good at this game probably have more jobs geared.
    (0)
    "Hello, I'm auditioning for the role of Ser Aymeric de Borel, and I'll be singing Electric Chapel by Lady Gaga"

  6. #6
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by MomomiMomi View Post
    Completely missing the point. What I'm saying is that even if you wanted to gear up multiple jobs to max, with the lockout system, you can only gear up one job. Doesn't matter how much you want to gear them all up. You get one max level piece of gear and you're done for the week. Or in the case of body/legs, one piece every other week. All your other jobs are left without.

    The fatigue system, on the other hand, still let you play the other jobs once you reached the cap on one.

    One system has a cap that affects all of your jobs at once, and the other system caps you on only one job at a time. The one that is only one job at a time is better.
    I don't think I'm missing the point at all. Most players want to stick with one job. Even among those that do raid, very few have an interested in gearing up multiples. Weekly lockouts is an extreme minority problem. Fatigue was a majority problem.
    (0)

  7. #7
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by basketofseals View Post
    I don't think I'm missing the point at all. Most players want to stick with one job. Even among those that do raid, very few have an interested in gearing up multiples. Weekly lockouts is an extreme minority problem. Fatigue was a majority problem.
    I'm not seeing it. Gearing up is the "leveling" of post-max level, aka character progression. So both systems are essentially the same thing, a method to prevent you from progressing. One just happens sooner. It also stops affecting you once you've reached the cap.

    Now, I can see if you're saying it's the reason for it having more complaints. If that's what you're arguing, then I'll give you that. But that does not mean it's a worse system than our current lockout system. One is temporary (fatigue) and one is permanent (lockout). I believe the system that eventually stops affecting you is better.

    Having explained that both systems are progression prevention methods, let's translate fatigue into tome/loot lock. A system that allows for progressing multiple jobs, whether people want to progress multiple jobs or not, is better. You can still focus on only one job if you want to. But people also have the option to progress multiple.

    An individual weekly cap for every job, or at least every role, would be a superior system to what we have now. It would be a fine compromise between what we have now and no lockout at all.
    (1)
    Last edited by MomomiMomi; 04-06-2017 at 08:34 AM.