Quote Originally Posted by MomomiMomi View Post
Indeed they are. Leveling eventually comes to an end. Gearing doesn't stop. Two years after HW, and we've had weekly lockout the entire way. Run Dun Scaith once, got your drop? There's no more reason to run it.

Reached your tome cap? Tons of content becomes pointless to run.

Play multiple jobs? You can't fully gear them all.

Fatigue system, on the other hand, encouraged the playing of multiple jobs. It also wasn't a hard cap, it just made it incrementally less rewarding. Our lockouts are hard caps, though.
Players don't need to be encouraged to play different jobs. Players already want to do that, and those that don't will detest the game for forcing them to do so. There's plenty of people who already have complaints about leveling other jobs for cross class skills, and so numerous are those complaints that they will in fact be removed completely from the expansion.

It reminds me of that time where Blizzard thought they needed to encourage people to explore the overworld, so they removed flying entirely from Draenor. What ended up happening is nobody ended up exploring at all. What would have happened instead is people would hit the fatigue cap on their chosen job, and then just put the game down until it reset. After realizing how much time they were wasting they'd probably just put it down and never pick it back up.

Quote Originally Posted by MomomiMomi View Post
I'm not saying fatigue system was good. I'm saying this one is worse.
And I heavily disagree, and the player stats have shown that fatigue would have impacted far more players than the weekly tomestone cap does.