Fatigue did actually eventually reach a hard cap, where you would recieve 0 xp (or close enough to it that it became pointless to try gaining xp). And you could hit it on every class, in 1 or 2 days, and be unable to level at all for 4-5 days.Indeed they are. Leveling eventually comes to an end. Gearing doesn't stop. Two years after HW, and we've had weekly lockout the entire way. Run Dun Scaith once, got your drop? There's no more reason to run it.
Reached your tome cap? Tons of content becomes pointless to run.
Play multiple jobs? You can't fully gear them all.
Fatigue system, on the other hand, encouraged the playing of multiple jobs. It also wasn't a hard cap, it just made it incrementally less rewarding. Our lockouts are hard caps, though.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.