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  1. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nixxe View Post
    If the only reason you play is for gear, you'd probably be better off just not playing. Like what value is there in gear, which is just to clear content, if it's not even the content itself that appeals to you? That's just blindly running on the loot treadmill for the sake of running on the loot treadmill.
    When did I insinuate gear is my only motivation? I enjoy the content. That being said, I like a challenge, and won't run the same handful of faceroll dungeons I barely even need to turn off cleric stance for. No matter how well designed they may or may be, that inevitably gets boring. Once I have what I want from them, I'll likely have ran both 10-20 times and that's more than enough. At least for a while. I'll go back at some point, maybe. On the other hand, I love running Savage multiple times because it simply demands more. No matter what ilvl I am, I need to know my job and how to perform it well.

    Quote Originally Posted by MomomiMomi View Post
    If content is no longer relevant 4 months after it's released, then your point that you can gear up all those jobs after 4 months is irrelevant. We should be able to gear up multiple jobs while content is relevant.

    I don't expect them to remove lockouts, but they are way too strict. If people were allowed to pick up a Maiming gear and also a Scouting gear, they wouldn't be any more progressed than if they were only allowed to pick up one. Someone who only plays one job and gears it up would still be able to stay caught up with them by only getting one piece of gear. Combine this with individual loot and we'd have a far more flexible system than our current one, while still limiting the pace of progression.

    At the very least, it could be limited by role and encourage more people to play tanks and healers, or dps for those who tank and heal.
    Not at all. I run on alt jobs for fun. By that point, I'll have cleared multiple times and simply feel like playing something else. The first several months is when I don't know the fight and have to manage with sub-optimal gear while competing with other players if I so choose. You can't replicate that experience when the odd numbered patch comes along and everyone picks up 270 gear. My first clear this tier was after 50+ hours of progression with a trash 255 weapon and only some 270 gear. The parse was ugly, we were all tired and frustrated but the nerd scream after made it all worthwhile. I wouldn't have that four months later when I can run Dun Scaith and Zurvan and be nearly full 270 before even reaching A12S. Afterwards, it's all about fun or maximizing my numbers.

    Could they loosen the restrictions? Maybe. But the faster we optimize, the less likely people stay. Plenty of raiders unsub not long after the odd number patch drops because they've managed to gear up the jobs they care about. If they could do it week one, well, they'd unsub that much faster.

    Quote Originally Posted by MomomiMomi View Post
    It's always amazed me how people complained so much about the fatigue system but have no problem with the weekly lockouts, when this system is not only similar, but arguably worse.
    The fatigue system actively prevents me from playing. I literally cannot progress further no matter what I do whereas I can go into A12S with ilvl 250 crafted gear and still attempt it. I'll likely wipe multiple times, but at least I can to try. You're acting as though jobs are wholly unplayable if you aren't bis. Like I just said above, I cleared Savage with Sophia's weapon. You don't need the best gear just to clear content. If you want to rotate jobs, find a static whose members feel the same.

    It isn't to say I like the weekly limitations. I just am not bothered by them one way or another, and can appreciate why they're in place.
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    Last edited by Bourne_Endeavor; 04-07-2017 at 04:15 PM.