Quote Originally Posted by bswpayton View Post
But again as I asked the person above earlier, I play many hours a day like all day sometimes Im in a long distance relationship so I like to avoid temptations by just sittin at home playing ff 14 are relaxing. Thats a side point but again if you have 270 gear and you have no desire to even do alex normal, or any extreme primals, and the furthest you will go as far as content is the two ex dungeons then you have no need for the gear.

Yes you may want it but I see no need for SE to remove the cap for players that are casual that if you ask them hey do you wana run some harder content the answer is always no. But they will gladly do roulette and things of that nature then its just really no reason for you to have said gear other than just wanting it. There is no lore cap and you can do dungeons with just lore gear and be perfectly overpowered.
That's a tricky question honestly. As mentioned, I do consider myself a casual player. I'm not really into the coil/alex style raids, but I did always enjoy the 24 raids and some extreme fights. But even with being a casual player, if I am going to play a job, I want to bring my best to the table. That is just my playstyle. Can players survive dungeons and other lighter content in minimum iLvl gear? Of course. But to me, it makes my time more enjoyable when I'm not barely scraping by.

It feels like you're pretty much telling a good chunk of the playerbase that gear doesn't really matter. If that's the case, why bother spending our time running dungeons for tomes? What then is the main source of content that SE is providing the casual player since they don't really have a need to gear up that much? And if gear is so unimportant, why bother having caps in the first place since the casual player may not even bother taking advantage of it?

I'd have to look up the charts, but awhile back they had posted a graph showing how many people had cleared the latest raids. The number was incredibly tiny. We obviously have no way of seeing the full picture, but that does seem to imply a bit that only a small percentage of players are really dedicated to clearing "endgame" raids (coil/alex/etc).

As it is now, at least judging by threads that always pop up, a good number of people who rush the new content end up unsubbing after a month anyway. So who is this cap really good for?