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  1. #1
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by bswpayton View Post
    How is it not people run the gear tredmeal because the game is based off of a mount and gear reward system. The person who has all the mounts isn't gona farm nearly as much if at all as the person who doesn't have any. Same thing with if gear was a free for all if everyone had a chance to get every job to 270 in a months time then it would kill the game players would have no incentive to play with other player's. If you elimate the cap system u make this a game with an ending until the devs make new content. If you have every job to sixty every mount in the game all jobs to ilvl 270 tell me what else is left to do in the game?
    Because your post addressed the value of throttling the rate of gear acquisition, while mine addressed the futility of playing only for gear.

    They're very different topics.

    Since I'm definitely not interested in the line of discussion you're trying to involve me in, I'll just stop responding to you here. Note that your own post undermines the point you're trying to make. I'll leave it to you to figure out how.
    (1)

  2. #2
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Vidu View Post
    That happens WITH the cap .
    . See this thread is a bit confusing some people are talking tome caps in general and some are just talking about now. Currently If they are gonA unlock some things then I agree everything should be caplist until sb. But I'm sure Se is trying to keep u going indefinitely, because it would kill ex roulette , Alex, diadem. So even now I get the locks , I believe the devs know the possible outcome of having no lock at all. But in general terms of people are talking in general I'd like the cap to be 900 instead of 450 I say that's more than fair.
    (0)

  3. #3
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    I don't like this idea that everyone should be limited because a few can't contain themselves. Also, we have a ceiling, it's not like older MMORPGs where the gap gets so big that you can't ever catch up. So a hardcore gets all the gear they want in one week while normal players takes one month or two... what's the harm? Everyone is still equal in the end.

    Maybe caps serve their purpose when a new raid tier is released, but the next patch shouldn't be so rigid, just let people gear up and use their gear. Remember how much people would talk that it took more time to get your Relic than actually using it? I feel the same about a lot of weekly capped stuff.
    (4)

  4. #4
    Player
    Lyraele's Avatar
    Join Date
    Oct 2016
    Posts
    143
    Character
    Lyraele Inglorion
    World
    Midgardsormr
    Main Class
    Paladin Lv 70
    It would really be nice if they have to have a limit, that the limit somehow allow you to gear multiple roles at least, if not multiple jobs. It would be nice to be able to work up a tank/healer/DPS at same time without resorting to alts.
    (3)

  5. #5
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Cap will stay as long as people treating it like the only way they can gear up, simple as that.

    Savage raids, EX Primals, what are those? Something that's not relevance to the means of gearing up, I guess.

    Crafted equipments? But I don't wanna pay for those!

    Diadem gears? But I don't wanna deal with RNG!?

    etc.

    Yes, SE have to keep casual players who are only interested in seeing their ilvl number going up but no interest in doing any other kind of (non-capped) contents subbed somehow.
    Ironic that cap exists in the first place because of the people who wanted it gone.
    (0)
    Last edited by mosaicex; 04-07-2017 at 02:53 PM.

  6. #6
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Honestly, removing the weekly lockout seems like something that would open a huge rift in between players and all sorts of ways to toxic behaviour. So I would say please keep it.
    (0)

  7. #7
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Synrin View Post
    Honestly, removing the weekly lockout seems like something that would open a huge rift in between players and all sorts of ways to toxic behaviour. So I would say please keep it.
    Why would it create toxic behavior? I mean right now this limit restrict those that might have more time at the hand but cant do more that week thanks to the limit. At the same time if you dont have much time to play in a certain week you will fall behind because the limit is not taken over to the next week. Without a limit even a more casual player can gear up in their own time without the feeling of falling behind, maybe when they have more time while having a vacation.

    About the question for Player D:
    Yes if someone cant restrict themselves and just farm this for 16 hours a day than they will also soon get out of content but how many people are in this game that are like that? I mean raiders are a small percentage of this game the rest is much more casual. Yes theoretically you also dont need the gear to play dungeons but even without raiding some people might just want to see a progression and every piece of better gear will also increase your output thus making dungeon runs faster. So I just cant see why we should restrict the rest of the player base just because some people that raid would run through content too fast. If raiders were the majority of the player base this might be bad but it seems that most people are casual.

    Lets not forget that this lock out is not only there for the fighting jobs. You also have those restrictions on gatherers and crafters and if you want to gather/craft everything you need the gear (or have lots of gil to buy it). For example I want to get the achievement for the fisher, where I need to gather lots of fishes at least once. Yet I cant catch a lot of the higher HW fishes thanks to my low gear. So I wanted to upgrade it with red scriptures. Thanks to the restriction this took quite the time..it was not fun since I only could fish for a small time till I reached the limit..at the same time I knew that I can only upgrade my fisher and need the same time again for the other two. Without the limit I would log on much more and maybe even fish everyday while I still have the time to log in that much. Also having the gear sooner would not mean that I would log in less, because fishing those fishes still will take quite a lot of time but I could not do the content I wanted to do because I needed all those weeks to just gear up and its not like this was a grind or something.

    I mean they could have a lock out for each patch but after a new one comes out they could just increase the cap or maybe take the restriction away. This way you would pace the people in the recent patch but other people can still catch up in the next one. At least take it away when the expansion is over. SE strangely makes everything easier over time and yet somehow those restrictions especially on gatherers and crafters are still up.

    And for those that just get through content too fast they could still put another carrot behind it, maybe a mount or something that is more expensive.
    (1)
    Last edited by Alleo; 04-07-2017 at 05:48 PM.

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alleo View Post
    snip
    Restrictions on crafting and gathering gear were removed ages ago. Ironworks is not only more than enough to accomplish everything, it's actually better than its ilvl 200 counterpart with melds. As for the rest, I edited an outline how it doesn't apply only to hardcore raiders or people dedicating 16 hours to the game. I really cannot add more. Some will likely disagree, and that's perfectly fine.
    (1)

  9. #9
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alleo View Post
    Why would it create toxic behavior?
    Because all of a sudden it would create a huge difference between those who can and those who cannot put a certain amount of time into the game. Oh you don't have the time to get the whole set in a week? Woah, noob, you aren't welcome to our party.... And such. Which isn't even far-fetched considering this is an MMO. But I have since decided that this is much better;

    Quote Originally Posted by Arkune View Post
    SE can Keep their Lockouts and 450 Cap, no Problem at all but they can atleast lift the Lockouts per Job instead of Character.
    (1)

  10. #10
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Synrin View Post
    Because all of a sudden it would create a huge difference between those who can and those who cannot put a certain amount of time into the game. Oh you don't have the time to get the whole set in a week? Woah, noob, you aren't welcome to our party.... And such. Which isn't even far-fetched considering this is an MMO. But I have since decided that this is much better;
    But the difference is already here. Someone that can log in more hours will be able to reach the weekly limit and someone that can only play for two days a week might not reach it thus will fall behind. I just cant believe that suddenly without a limit many people would start to kick someone if they dont have a certain amount of gear. There will always be those bad apples but should the rest of the player base be punished with a lock out just because there could be some bad peoples out there?
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

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