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  1. #1
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Well we need something because right now stats and gear are BORING.
    (1)

  2. #2
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    If set bonusses do nothing but add stats, I think it's pointless, but something that has an effect on your rotation is something that can make loot feel more rewarding. A sense of impact is what makes these kind of things fun to have in an MMO, a choice element is irrelevant. Note that that kind of impact doesn't need to be in the form of a set bonus, it can also be on a single piece of gear.

    I think the idea of non-combat related bonusses would be fun without upsetting balance tho.
    (0)

  3. #3
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,549
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    This would be a fantastic thing to have more of.
    Sadly, Yoshida said in a recent interview that they'd be dumbing down stats more, rather than adding such variety.
    (2)

    http://king.canadane.com

  4. #4
    Player
    Kit-Kat's Avatar
    Join Date
    May 2015
    Posts
    332
    Character
    Ayleen Estheim
    World
    Siren
    Main Class
    Red Mage Lv 70
    I would love set effects. I never completely understood why they make us mix different sets pieces for BiS stats. For some jobs, it makes running certain raid floors pointless. AS11 for example, if your BiS pants are from tome set and easily upgraded with the previous floor item, why would you go with the effort of farming AS11. Or even worse for AS12 and a chest piece, why go through all that effort if your BiS piece is from tomes and you already have a BiS relic weapon. Raid gear should reward raiding. So my idea is, to prevent BiS set being imposed in every piece of content outside raid or get kicked from normal dungeons and primals for not having them, make the set effects only apply in the raid instances, pretty much just like PvP gear with its morale and materia stats outside of PvP maps.
    (0)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,195
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kit-Kat View Post
    So my idea is, to prevent BiS set being imposed in every piece of content outside raid or get kicked from normal dungeons and primals for not having them, make the set effects only apply in the raid instances, pretty much just like PvP gear with its morale and materia stats outside of PvP maps.
    In what way would that make people not insist that party members are wearing set bonus gear for raids?
    (0)
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    Kit-Kat's Avatar
    Join Date
    May 2015
    Posts
    332
    Character
    Ayleen Estheim
    World
    Siren
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Rongway View Post
    In what way would that make people not insist that party members are wearing set bonus gear for raids?
    And what is the bad part about that? raid is suposed to be the serious content you put effort in and are expected to give your best. If I make a party for a raid turn, I would expect people to be geared and play accordinly to that turn and bring their A game. The reason they don't wanna give raid gear special effects or bonuses is because they would impose it even on normal roulette dungeons where people play casually, where you would meet newbies or people who don't raid at all, and they would get harrased and kicked for not having that gear.
    (0)

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,195
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kit-Kat View Post
    And what is the bad part about that? raid is suposed to be the serious content you put effort in and are expected to give your best. If I make a party for a raid turn, I would expect people to be geared and play accordinly to that turn and bring their A game. The reason they don't wanna give raid gear special effects or bonuses is because they would impose it even on normal roulette dungeons where people play casually, where you would meet newbies or people who don't raid at all, and they would get harrased and kicked for not having that gear.
    It would still affect Raid Finder parties, which are already disinclusive as it is. People will be expected to be wearing set bonus gear even before they've had an opportunity to obtain it.

    It's absurd, clearly, but you know that that's the kind of attitude people have in the NA/EU Raid Finders.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shougun View Post
    Is that a significant issue though? The fact that older gear could remain useful is an interesting point I think. I suppose it gets to that core issue where some people always want upgrades and to replace items and others think that perhaps things shouldn't be tossed out the second something else comes about. I mean I can see people arguing that both ways, I just meant to suggest that it isn't purely an issue.. could be argued as a double edged sword sort of deal~
    On average, people want to see higher numbers. It's why FFlogs is so popular. Gear from a previous tier providing better overall bonuses only hinders any sense of progression. Would you put in the same effort to clear Savage multiple times when say, your current chestpiece is better than anything Omega offers? Set bonuses only work if the content itself takes advantage of them. At the end of the day, they are merely stats. FFXIV's dungeons and normal modes are too easy for it to matter and going into Savage with gear that's noticeably inferior because you happen to like its benefit on BotD timing is silly.

    Quote Originally Posted by Kit-Kat View Post
    I would love set effects. I never completely understood why they make us mix different sets pieces for BiS stats. For some jobs, it makes running certain raid floors pointless. AS11 for example, if your BiS pants are from tome set and easily upgraded with the previous floor item, why would you go with the effort of farming AS11. Or even worse for AS12 and a chest piece, why go through all that effort if your BiS piece is from tomes and you already have a BiS relic weapon. Raid gear should reward raiding. So my idea is, to prevent BiS set being imposed in every piece of content outside raid or get kicked from normal dungeons and primals for not having them, make the set effects only apply in the raid instances, pretty much just like PvP gear with its morale and materia stats outside of PvP maps.
    To keep people playing and provide multiple ways of gearing. Those pants from A11S may not be BiS but if they drop on week two, it'll be better than the 250 crafted version regardless of secondaries. This is also a team orientated game. What drops may not benefit you will be BiS for someone in your static. So you'll help farm to improve the raid's strength not just your own. Keep in mind, you can't skip ahead on any fights either. Want that 275 weapon? You're clearly A11S weekly because you won't be able to queue into A12S otherwise.

    Quote Originally Posted by Kaethra View Post
    Instead, over 80% of the resources, time, and effort was spent into MSQ. Explain the reasoning for that in a Massive Multiplayer Online game? I still have yet to understand the error you get when you enter a quest area and it states "you must leave your group to perform this duty". That makes no sense whatsoever.
    Because more people care about the MSQ than raiding?

    Many players pick up FFXIV because it focuses on content outside raiding. It even markets itself on story. Everquest and FFXIV cater to entirely different audiences. It's the equivalent of complaining Call of Duty lacks a good single player campaign. It does, because people who play CoD focus on the multi-player and don't really care. Likewise, Final Fantasy fans generally prefer story. And FFXIV is, well, a Final Fantasy game.
    (3)
    Last edited by Bourne_Endeavor; 04-06-2017 at 09:49 PM.

  9. #9
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Because more people care about the MSQ than raiding?
    Lets say you're a 100% right and every player picked up the game for the MSQ and MSQ alone.

    What are they supposed to do when its done? That's where your reasoning falls apart. MSQ is beatable, its done when its done.

    Group content and Raiding are not when presented properly. Besides if you were 100% right, they'd not released this as a MMO. And if you were right about yourself desiring story over group content, you'd be playing FFXV instead. There's plenty of story and solo stuff in that game from what I've been told.
    (0)

  10. #10
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kaethra View Post
    What are they supposed to do when its done? That's where your reasoning falls apart. MSQ is beatable, its done when its done.
    ...until the next patch. Which, incidentally, is also when you get a new raid. Sometimes. There's always MSQ in major patches, though. If people weren't playing for the MSQ, why would they have it between expansions?
    (3)

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