Well we need something because right now stats and gear are BORING.


Well we need something because right now stats and gear are BORING.
If set bonusses do nothing but add stats, I think it's pointless, but something that has an effect on your rotation is something that can make loot feel more rewarding. A sense of impact is what makes these kind of things fun to have in an MMO, a choice element is irrelevant. Note that that kind of impact doesn't need to be in the form of a set bonus, it can also be on a single piece of gear.
I think the idea of non-combat related bonusses would be fun without upsetting balance tho.




This would be a fantastic thing to have more of.
Sadly, Yoshida said in a recent interview that they'd be dumbing down stats more, rather than adding such variety.
http://king.canadane.com
I would love set effects. I never completely understood why they make us mix different sets pieces for BiS stats. For some jobs, it makes running certain raid floors pointless. AS11 for example, if your BiS pants are from tome set and easily upgraded with the previous floor item, why would you go with the effort of farming AS11. Or even worse for AS12 and a chest piece, why go through all that effort if your BiS piece is from tomes and you already have a BiS relic weapon. Raid gear should reward raiding. So my idea is, to prevent BiS set being imposed in every piece of content outside raid or get kicked from normal dungeons and primals for not having them, make the set effects only apply in the raid instances, pretty much just like PvP gear with its morale and materia stats outside of PvP maps.





In what way would that make people not insist that party members are wearing set bonus gear for raids?So my idea is, to prevent BiS set being imposed in every piece of content outside raid or get kicked from normal dungeons and primals for not having them, make the set effects only apply in the raid instances, pretty much just like PvP gear with its morale and materia stats outside of PvP maps.
Error 3102 Club, Order of the 52nd Hour
And what is the bad part about that? raid is suposed to be the serious content you put effort in and are expected to give your best. If I make a party for a raid turn, I would expect people to be geared and play accordinly to that turn and bring their A game. The reason they don't wanna give raid gear special effects or bonuses is because they would impose it even on normal roulette dungeons where people play casually, where you would meet newbies or people who don't raid at all, and they would get harrased and kicked for not having that gear.





It would still affect Raid Finder parties, which are already disinclusive as it is. People will be expected to be wearing set bonus gear even before they've had an opportunity to obtain it.And what is the bad part about that? raid is suposed to be the serious content you put effort in and are expected to give your best. If I make a party for a raid turn, I would expect people to be geared and play accordinly to that turn and bring their A game. The reason they don't wanna give raid gear special effects or bonuses is because they would impose it even on normal roulette dungeons where people play casually, where you would meet newbies or people who don't raid at all, and they would get harrased and kicked for not having that gear.
It's absurd, clearly, but you know that that's the kind of attitude people have in the NA/EU Raid Finders.
Error 3102 Club, Order of the 52nd Hour




On average, people want to see higher numbers. It's why FFlogs is so popular. Gear from a previous tier providing better overall bonuses only hinders any sense of progression. Would you put in the same effort to clear Savage multiple times when say, your current chestpiece is better than anything Omega offers? Set bonuses only work if the content itself takes advantage of them. At the end of the day, they are merely stats. FFXIV's dungeons and normal modes are too easy for it to matter and going into Savage with gear that's noticeably inferior because you happen to like its benefit on BotD timing is silly.Is that a significant issue though? The fact that older gear could remain useful is an interesting point I think. I suppose it gets to that core issue where some people always want upgrades and to replace items and others think that perhaps things shouldn't be tossed out the second something else comes about. I mean I can see people arguing that both ways, I just meant to suggest that it isn't purely an issue.. could be argued as a double edged sword sort of deal~
To keep people playing and provide multiple ways of gearing. Those pants from A11S may not be BiS but if they drop on week two, it'll be better than the 250 crafted version regardless of secondaries. This is also a team orientated game. What drops may not benefit you will be BiS for someone in your static. So you'll help farm to improve the raid's strength not just your own. Keep in mind, you can't skip ahead on any fights either. Want that 275 weapon? You're clearly A11S weekly because you won't be able to queue into A12S otherwise.I would love set effects. I never completely understood why they make us mix different sets pieces for BiS stats. For some jobs, it makes running certain raid floors pointless. AS11 for example, if your BiS pants are from tome set and easily upgraded with the previous floor item, why would you go with the effort of farming AS11. Or even worse for AS12 and a chest piece, why go through all that effort if your BiS piece is from tomes and you already have a BiS relic weapon. Raid gear should reward raiding. So my idea is, to prevent BiS set being imposed in every piece of content outside raid or get kicked from normal dungeons and primals for not having them, make the set effects only apply in the raid instances, pretty much just like PvP gear with its morale and materia stats outside of PvP maps.
Because more people care about the MSQ than raiding?Instead, over 80% of the resources, time, and effort was spent into MSQ. Explain the reasoning for that in a Massive Multiplayer Online game? I still have yet to understand the error you get when you enter a quest area and it states "you must leave your group to perform this duty". That makes no sense whatsoever.
Many players pick up FFXIV because it focuses on content outside raiding. It even markets itself on story. Everquest and FFXIV cater to entirely different audiences. It's the equivalent of complaining Call of Duty lacks a good single player campaign. It does, because people who play CoD focus on the multi-player and don't really care. Likewise, Final Fantasy fans generally prefer story. And FFXIV is, well, a Final Fantasy game.
Last edited by Bourne_Endeavor; 04-06-2017 at 09:49 PM.


Lets say you're a 100% right and every player picked up the game for the MSQ and MSQ alone.
What are they supposed to do when its done? That's where your reasoning falls apart. MSQ is beatable, its done when its done.
Group content and Raiding are not when presented properly. Besides if you were 100% right, they'd not released this as a MMO. And if you were right about yourself desiring story over group content, you'd be playing FFXV instead. There's plenty of story and solo stuff in that game from what I've been told.


...until the next patch. Which, incidentally, is also when you get a new raid. Sometimes. There's always MSQ in major patches, though. If people weren't playing for the MSQ, why would they have it between expansions?
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