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  1. #21
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vorx View Post
    Stand in a particular spot
    keep Grease lighting on
    use Fist of Fire
    Use both damage over time moves

    That's about it, unlike Nin that has to have a set sequence of hand signs its no comparing really. But we do have to remember Monk was one of the original Jobs before Nin was added and had to abide to to PS3 (at the time.) From when i use to get linked with PS3 people in Duty Finders they said that Nin was a bit more of a stain on the system anyway.
    Not 'about it' not about it at all. But like, if you're just doing Dun Scaith then sure, but Alliance stuff is so easy any class is fine.

    I wouldn't call people out for doing stuff sub optimal in anything but savage, but you're 'drastically' underselling how to fully play the job. That, 'typically' is what people point to with complexity. At least in most conversations worth having on the matter. MCH is sort of unique in that if you're just not trying they're doing FAR less than decent damage, other Jobs can get by in most content.
    (4)
    Last edited by CosmicKirby; 04-05-2017 at 02:14 PM.

  2. #22
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by EdwinLi View Post
    So out of boredom....

    Have you prepared yourself for the possibility of Samurai and/or Red Mage facing a "Machinist syndrome"?

    "Machinist Syndrome" is basically a Job has been built up with hype for years and people have certain expectations for this Job only to be disappointed and driven away from the Job reach a point the Job becomes one of the lowest or is the lowest played Job in the game.
    low chance to happend, the trouble of the machinist come from the concept, make a jobs heavily rng based did kill the jobs. it's simply not fun to spend your time to wait for proc. what sam and rdm don't seems to have as trouble, more simple.
    (1)

  3. #23
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by CosmicKirby View Post
    Not 'about it' not about it at all. But like, if you're just doing Dun Scaith then sure, but Alliance stuff is so easy any class is fine.

    I wouldn't call people out for doing stuff sub optimal in anything but savage, but you're 'drastically' underselling how to fully play the job. That, 'typically' is what people point to with complexity. At least in most conversations worth having on the matter. MCH is sort of unique in that if you're just not trying they're doing FAR less than decent damage, other Jobs can get by in most content.
    Elite Alert! Seriously do you people just sit and wait for this stuff?
    (0)

  4. #24
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vorx View Post
    Elite Alert! Seriously do you people just sit and wait for this stuff?
    Hey, no need to talk about Lalafells like that. Sheesh, the nerve.
    (6)

  5. #25
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by silentwindfr View Post
    low chance to happend, the trouble of the machinist come from the concept, make a jobs heavily rng based did kill the jobs. it's simply not fun to spend your time to wait for proc. what sam and rdm don't seems to have as trouble, more simple.
    Well Red Mage has a higher risk than Samurai since it is trying to use Melee Mechanics with Range Mechanics.

    This is double edged as if someone miss up on timing or if the melee part of the RDM mechanic has a set 5 second to use they risk missing their Mechanic Rotation and maybe taking damage for going into the enemy when they are about to use a heavy Anti-Melee AoE attack.
    (1)

  6. #26
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Magni Henriksson
    World
    Diabolos
    Main Class
    Viper Lv 100
    At least I'll look like a good Samurai/Red Mage if that happens.
    (0)

  7. #27
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by EdwinLi View Post
    Well Red Mage has a higher risk than Samurai since it is trying to use Melee Mechanics with Range Mechanics.

    This is double edged as if someone miss up on timing or if the melee part of the RDM mechanic has a set 5 second to use they risk missing their Mechanic Rotation and maybe taking damage for going into the enemy when they are about to use a heavy Anti-Melee AoE attack.
    That's a good point, still RDM has always been about full freedom to play any style. I remember on FFXI people would have parties with like three other RDMs beside me. Two helped heal, and the other one helped pull as a tank with their magic. I of course was full DPS with my sword and magic (how great was Fire back on FFXI by the way?) Anyway with luck that will be how our RDM will play, players will be able to decide if they wanna close in to attack or stay back with magic mainly attacks.
    (0)

  8. #28
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by EdwinLi View Post
    Well Red Mage has a higher risk than Samurai since it is trying to use Melee Mechanics with Range Mechanics.

    This is double edged as if someone miss up on timing or if the melee part of the RDM mechanic has a set 5 second to use they risk missing their Mechanic Rotation and maybe taking damage for going into the enemy when they are about to use a heavy Anti-Melee AoE attack.
    With RDM, the potential mechanic could be as basic as Rapier combos help to build up the magic used to pull off their magical attacks.

    So it's not so much about melee/magic/melee/magic but rather, melee to build up, then use your jump back ability to place yourself into a safer position away from the range of AOE in enemy range. This would allow them to introduce a 30 second or even 1 min recast on a jump back and rush-in ability since it wouldn't have to be designed around the idea of a constant volley of melee/magic rather a build up of magic from melee and then timing it to get the most out of it.

    Another idea is that RDM could potentially have low MP and their Rapier attacks help to build up aether in the crystal which increases their max MP over their limit by at least triple or maybe just double, but when they use magic it will use up the overflow first before their actual MP and said overlfow is lost upon using it.
    (1)

  9. #29
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Airget View Post
    Another idea is that RDM could potentially have low MP and their Rapier attacks help to build up aether in the crystal which increases their max MP over their limit by at least triple or maybe just double, but when they use magic it will use up the overflow first before their actual MP and said overlfow is lost upon using it.
    That would be cool, a combination of TP and MP that we have not seen yet.
    (1)

  10. #30
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Airget View Post
    ----
    I forgot where but I remember early interview said Red Mage Focus on Range Combat during early stage of the leveling process and then in later stage near Max level it begins earning their Melee Skills for the Melee Mechanic.

    So Red Mage stays true to its nature as a Range DPS Job with the main focus is the Range attacks with Melee being the "after" skills once Range Rotation is over.

    If I have to guess we're maybe looking at level 50 to 60 for Range Combat and then as we level in Stormblood for level 61 to 70 that is maybe when we get our Melee Skills.
    (0)

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