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  1. #401
    Player
    Tigercub's Avatar
    Join Date
    Jul 2011
    Posts
    159
    Character
    Caterina Rose
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    /rolleyes
    /moveon
    (2)

  2. #402
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by Dubont View Post
    I actually saw this and couldn't wait to see it, but here it is, coming up on 8 months after this gear was "introduced" and we still haven't seen anything other than the usual copy+paste+recolor of the gear...aside from the NM gear which adds a small amount of flash, but it is nothing compared to what people have come to expect from a Final Fantasy game. I want the gear that was leaked, but I'm afraid it just isn't coming soon enough.
    Don't mean to be nitpicky, but it hasn't even been 5 months since the letter (Letter IV, 2/28/2011) that introduced them was released. (source)

    That being said, it's obviously gear that's designed for specific jobs instead of classes, and with jobs being released after patch 1.20 (source), don't expect it to be released before September/October at the earliest.
    (0)
    Last edited by Chrees; 07-19-2011 at 12:06 PM.
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  3. #403
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  4. #404
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    97
    Quote Originally Posted by nibelunc View Post
    My graphic configs are at max. and I never had lag or anything..
    1) You don't play it at max settings.

    2) Lag is not low FPS.

    Tempted to say troll elsewhere.


    I keep saying it: The games runs like trash despite not having environmental shadows. (there's some models which do cast textures, but those are few and far between)

    Shadows make the game for me. I'd use Ambient Occlusion if it was implemented properly because it creatures the illusion that the game has some shadowing, but, of course, only those with dual 590's and a 5GHz 995x can run ambient occlusion at comfortable framerates. (maybe I'm exaggerating a little bit..)
    (3)

  5. #405
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DAOWAce View Post
    1) I'd use Ambient Occlusion if it was implemented properly because it creatures the illusion that the game has some shadowing, but, of course, only those with dual 590's and a 5GHz 995x can run ambient occlusion at comfortable framerates. (maybe I'm exaggerating a little bit..)
    you aren't far off. I run at mid-high settings and the second that I turn on AO, I can press my "move forward" key...go grab a glass of kool-aid, come back and my dude MIGHT have moved...
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  6. #406
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by VydarrTyr View Post
    Just wanted to point out that despite what's been said several times in this thread, water in FFXIV is reflective and pretty.

    screenshot

    screenshot

    screenshot.

    screenshot
    I agree. The water looks great in screenshots.

    Then you see it in game.

    And therein lies the issue. The graphics in FFXIV make for some gorgeous screenshots, but several little things add up to disappointment, because the engine is capable of more than it's being used for, and what little it is being used for is horribly optimized.

    Edit: Hey, we necrobumped a Belgianrofl post!
    (1)

  7. #407
    Player
    Alyssa's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    138
    Character
    Alyssa Hanson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BelgianRofl View Post
    Repeating textures are worse than in world of warcraft - again, most notably on Limsa Lominsa cliffs.
    I agree with your comment on repeating textures. The copy pasta is also really bad in The Black Shroud, especially those curving inclines that are all over the zone.

    I don't really have a beef with the water graphics or the not-totally-naturalistic lighting effects.
    (0)

  8. #408
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Alyssa View Post
    I agree with your comment on repeating textures. The copy pasta is also really bad in The Black Shroud, especially those curving inclines that are all over the zone.

    I don't really have a beef with the water graphics or the not-totally-naturalistic lighting effects.
    Repeating textures and repeating terrain are two entirely different things. All games use repeating textures, some just do it better than others. FFXIV's texture work is really good, at least for the high-resolution textures. The low-res ones that display on terrain at a distance can be really bad at times, but even it would be fine if they would simply push back the distance that it switches between the two and make it gradual, instead of the Line of Eyesore(TM) that currently runs 12m in front of you.
    (2)

  9. #409
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    Quote Originally Posted by Dubont View Post
    you aren't far off. I run at mid-high settings and the second that I turn on AO, I can press my "move forward" key...go grab a glass of kool-aid, come back and my dude MIGHT have moved...
    did you try AO lately?
    i dunno but i've tried it with my GTX460's in SLI and it was working fine.
    with highest settings possible ( besides general drawing quality which shouldn't be above 8) i only lost 5-10 FPS outside towns, so i had a stable 50~55 FPS on the fields.

    i know that months back AO would've cause extreme FPS lose, but ever since around may/june it was working normaly for me.
    maybe due to new Nvidia driver, maybe SE did something.

    either way, i still don't use it at all, the difference isn't that big.
    (0)

  10. #410
    Player
    Kerath's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    92
    Character
    Kerath Ragnarok
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    I thing the game looks amazing, but I would like an option that would allow for Casscade Shadow maps. I feel like the lighting in the world is really flat because it lacks the contrast of shadows.
    (1)

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