/rolleyes
/moveon
/rolleyes
/moveon
Don't mean to be nitpicky, but it hasn't even been 5 months since the letter (Letter IV, 2/28/2011) that introduced them was released. (source)I actually saw this and couldn't wait to see it, but here it is, coming up on 8 months after this gear was "introduced" and we still haven't seen anything other than the usual copy+paste+recolor of the gear...aside from the NM gear which adds a small amount of flash, but it is nothing compared to what people have come to expect from a Final Fantasy game. I want the gear that was leaked, but I'm afraid it just isn't coming soon enough.
That being said, it's obviously gear that's designed for specific jobs instead of classes, and with jobs being released after patch 1.20 (source), don't expect it to be released before September/October at the earliest.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
1) You don't play it at max settings.
2) Lag is not low FPS.
Tempted to say troll elsewhere.
I keep saying it: The games runs like trash despite not having environmental shadows. (there's some models which do cast textures, but those are few and far between)
Shadows make the game for me. I'd use Ambient Occlusion if it was implemented properly because it creatures the illusion that the game has some shadowing, but, of course, only those with dual 590's and a 5GHz 995x can run ambient occlusion at comfortable framerates. (maybe I'm exaggerating a little bit..)
you aren't far off. I run at mid-high settings and the second that I turn on AO, I can press my "move forward" key...go grab a glass of kool-aid, come back and my dude MIGHT have moved...1) I'd use Ambient Occlusion if it was implemented properly because it creatures the illusion that the game has some shadowing, but, of course, only those with dual 590's and a 5GHz 995x can run ambient occlusion at comfortable framerates. (maybe I'm exaggerating a little bit..)
Healer strike is ridiculously foolish and accomplishes nothing
I agree. The water looks great in screenshots.Just wanted to point out that despite what's been said several times in this thread, water in FFXIV is reflective and pretty.
screenshot
screenshot
screenshot.
screenshot
Then you see it in game.
And therein lies the issue. The graphics in FFXIV make for some gorgeous screenshots, but several little things add up to disappointment, because the engine is capable of more than it's being used for, and what little it is being used for is horribly optimized.
Edit: Hey, we necrobumped a Belgianrofl post!
I agree with your comment on repeating textures. The copy pasta is also really bad in The Black Shroud, especially those curving inclines that are all over the zone.
I don't really have a beef with the water graphics or the not-totally-naturalistic lighting effects.
Repeating textures and repeating terrain are two entirely different things. All games use repeating textures, some just do it better than others. FFXIV's texture work is really good, at least for the high-resolution textures. The low-res ones that display on terrain at a distance can be really bad at times, but even it would be fine if they would simply push back the distance that it switches between the two and make it gradual, instead of the Line of Eyesore(TM) that currently runs 12m in front of you.
did you try AO lately?
i dunno but i've tried it with my GTX460's in SLI and it was working fine.
with highest settings possible ( besides general drawing quality which shouldn't be above 8) i only lost 5-10 FPS outside towns, so i had a stable 50~55 FPS on the fields.
i know that months back AO would've cause extreme FPS lose, but ever since around may/june it was working normaly for me.
maybe due to new Nvidia driver, maybe SE did something.
either way, i still don't use it at all, the difference isn't that big.
I thing the game looks amazing, but I would like an option that would allow for Casscade Shadow maps. I feel like the lighting in the world is really flat because it lacks the contrast of shadows.
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