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  1. #371
    Player

    Join Date
    Mar 2011
    Posts
    837
    I'm pretty sure that if the graphics were anything like the tech demo then the retainer wards would self-implode into a black hole.
    (3)

  2. #372
    Player
    Arximiro's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Arximiro Dragonheart
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    My only problem with the graphics is how my huge roegadyn runs through the water and it barely reacts at all, about as much as a small stone skipping across. Also annoying is how you just run through a large bush and it doesn't react in the least. The lighting could use some work as well.

    Other than that the game is beautiful.
    (3)

  3. #373
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by BelgianRofl View Post
    **** http://i.imgur.com/nmxe9.jpg ****

    The World Graphics - most notably in Limsa Lominsa - are very sub-par.

    Light is allowed to shine through walls and objects. Buildings/Landscapes do not cast shadows or reflect on water like they should. The inside of helmets light up when it should be dark.

    Repeating textures are worse than in world of warcraft - again, most notably on Limsa Lominsa cliffs.

    FFXIV also has some of the ugliest water graphics of any game made in the last 10 years.

    **** http://i.imgur.com/nmxe9.jpg **** <- Click Here to see an evolution of graphics throughout the years.

    I don't understand what happened between FFXIV 2005 and FFXIV 2010...
    shouldnt you have compared it other mmos since they are in a category of there own, just sayin.
    (0)

  4. #374
    Player
    Trocien's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    90
    Character
    Calico Jack
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by syntaxlies View Post
    shouldnt you have compared it other mmos since they are in a category of there own, just sayin.
    He compared the graphics to a game on the nintendo 64. There's something wrong when SE can't implement something that was on the N64...
    (0)

  5. #375
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Verecund View Post
    I'm pretty sure that if the graphics were anything like the tech demo then the retainer wards would self-implode into a black hole.
    then i want this graphic option nao
    (0)

  6. #376
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    It can all be blamed on the fact that they are coding the game towards PS3 graphics. Which aren't bad graphics, but they just have a different way of doing things than PC's do, especially because PS3's all use the same GPU, while PC's have a wide variety. That is one of the problems when people 'Port' games from one system to another. They tend to forget that difference, and don't build from the ground up based on the particular graphic system.

    I have to agree tho, even tho the characters themselves look pretty good, the rest of the games graphics: world, shadows, water, etc, are pretty low level. We have shadows that are not dependent on light sources, shadows that go through the ground to appear elsewhere, water that doesn't reflect, or move like water, Textures that don't blend well in many areas...

    If they actually worked the graphics around Direct X 10/11, there probably wouldn't be very many visual problems. PC's would probably even be able to run it more smoothly. I really hope they fix that mistake soon and stop focusing on making the game for PS3.
    (2)

  7. #377
    Player
    Seraphita's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Yeah FF14's graphics were a real let down considering i had to go out and buy a new custom built PC just to play it, yet WoW which played fine on a shitty computer still has better graphics, and like 12 million more players. So the point someone made early on about there being many players so you have to gimp the graphics is BULLSHIT.
    (1)

  8. #378
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Trocien View Post
    He compared the graphics to a game on the nintendo 64. There's something wrong when SE can't implement something that was on the N64...
    honestly i think ffxiv looks better then the n64 one.
    (0)

  9. #379
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Reika View Post
    It can all be blamed on the fact that they are coding the game towards PS3 graphics. Which aren't bad graphics, but they just have a different way of doing things than PC's do, especially because PS3's all use the same GPU, while PC's have a wide variety. That is one of the problems when people 'Port' games from one system to another. They tend to forget that difference, and don't build from the ground up based on the particular graphic system.

    I have to agree tho, even tho the characters themselves look pretty good, the rest of the games graphics: world, shadows, water, etc, are pretty low level. We have shadows that are not dependent on light sources, shadows that go through the ground to appear elsewhere, water that doesn't reflect, or move like water, Textures that don't blend well in many areas...

    If they actually worked the graphics around Direct X 10/11, there probably wouldn't be very many visual problems. PC's would probably even be able to run it more smoothly. I really hope they fix that mistake soon and stop focusing on making the game for PS3.
    i would welcome the dx11 version but the fact that the dx 9 version looks the way it does it just bad programming.
    Dx9 depending on what you do with it, can look amazing. The limitations we see are not due to dx9.
    DX11 however would make it easier and if done right, less recource hungry as it is now.

    I hope they implement the features like, shadows, better more realistic water and lighting better sooner then later, since these features play a major roll in a game. Thats why a lot of other titles out there, even though they might have less detailed textures, feel more alive and having a much better atmosphere.
    (2)

  10. #380
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    FFXIV is one of the most beautiful looking games out today. Never to mix art style and technology together, they are not the same, though they compliment one another. This game is capable of so much. Like many other components, it's somewhat unrefined in certain areas. Give it time
    (1)

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