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  1. #1
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Abriael View Post
    tastes, I would guess. And that's the whole issue. Art direction is a mainly subjective topic.
    Indeed. And i see your points as well.


    Instead, speaking about graphics (technically) only, here are some bad points i noticed more:

    - Water seems really not 'consistent' when you walk in it. Splash effect is very bad in the actual state and the whirls are too subtle.
    - Trees (and brushes) are too much low-res, with too much 'tiny' leaves, so the upper part (with leaves) seems a sheet of paper, especially when they moved by the wind. It creates a strange effect of 'trasparency' between the leaves sometimes.
    - Lack of building/trees/other shadows. It would increase the atmosphere MUCH.
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  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Munba View Post
    Indeed. And i see your points as well.


    Instead, speaking about graphics (technically) only, here are some bad points i noticed more:

    - Water seems really not 'consistent' when you walk in it. Splash effect is very bad in the actual state and the whirls are too subtle.
    - Trees (and brushes) are too much low-res, with too much 'tiny' leaves, so the upper part (with leaves) seems a sheet of paper, especially when they moved by the wind. It creates a strange effect of 'trasparency' between the leaves sometimes.
    - Lack of building/trees/other shadows. It would increase the atmosphere MUCH.
    Also, whenever you move around, in the distance the low res textures come into view as an approaching wavefront. There is no gradual progression between high and low resolution textures. It's crazyyy.
    (0)