Quote Originally Posted by gifthorse View Post
One of the areas in which FFXIV falls short is repeated terrain. The quality of the terrain isn't an issue, because it's all high quality textures for an MMO (barring draw distance etc). However, if the engine could cope with the passive streaming of the game world (as opposed to loading screens between zones), then this would give SE more freedom to create richer, more detailed, more unique environments. It would also allow SE to create oceans, say, around Limsa Lominsa. Currently there aren't oceans, but simply tiles which are supposed to represent oceans.
This !! There wouldn't be so many repeating textures - Uldah/Limsa cliffs if Crystal Tools wasn't a piece of junk.


Quote Originally Posted by gifthorse View Post
But it's annoying to see such detail in the characters and world detracted from by a few shortcomings: loading screens, repeated terrain, and the implications of these on the design of the world.
Yes. Why SE took the time to create proper shading, etc on the characters, but neglected Environment and structures is beyond me.