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  1. #11
    Player
    Janglo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    125
    Character
    Janglo Bojanglotron
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by BelgianRofl View Post
    This is a valid point and a good one. I will cut SE some slack on the shading portion. Since they didn't design the game to have shadows originally, it would take a lot of work for them to implement them now when there are bigger fish to fry.

    I hope they take the time in the future to add this effect. It will further futureproof this game beyond your wildest dreams!


    I still stand firm that adding reflection to the water is a no-brainer, and light on the system resources.
    If they didn't want players to expect shadows and reflections don't add them to the cutscenes or game. It's just a tease. What about sitting at a table in adventure guild looking at leves with friends? or jumping around setting fires to a friends arrow? I haven't seen much that ties this game playability wise to what they tout in the opening movie. Do you heal your party members through the holes in their gear? Also in that scene notice the water and the reflections/shadows just to hammer home my point. I didn't make the game I just got tempted into it. But these seem like low-priority, easy problems to fix. Aside from the combat and armor systems which are already in re-development. I realize that the cs is far superior to what in game can accomplish but still, the difference is fairly extreme and GW2 has seemed to solve the issue of reflections at least.
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    Last edited by Janglo; 03-16-2011 at 10:36 AM.