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  1. #1
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    Join Date
    Mar 2011
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    514
    Quote Originally Posted by Abriael View Post
    If landscapes casted shadows, they should cast shadows not only on themselves, but on the characters as well (otherwise it would look absolutely ugly).
    The 100 on-screen characters already do this. I'll repeat myself again and again to keep my info-graphic on the front page.... Ambient Occlusion taxes the system waay more than landscape and structures casting shadows.

    This: http://upload.wikimedia.org/wikipedi...Floodlight.png :will make the game look greattttt for those of us crazy enough to spend $400 on a GPU!!!! WOOOOO!
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  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by BelgianRofl View Post
    The 100 on-screen characters already do this. I'll repeat myself again and again to keep my info-graphic on the front page.... Ambient Occlusion taxes the system waay more than landscape and structures casting shadows.

    This: http://upload.wikimedia.org/wikipedi...Floodlight.png :will make the game look greattttt for those of us crazy enough to spend $400 on a GPU!!!! WOOOOO!
    You forgot a detail that's been told over and over already. Implementing Ambient occlusion has been stated by SE as a futureproof option. It's not supposed to be used (while I find it's inclusion to be rather silly, I would have left it out, as it causes confusion and I don't know a single person taking advantage of it). They put it in for the simple fact that it took basically no resources to include it.

    Unlike dynamic shading/lighting, it's such a simple (in implementation) effect that you can force it on almost every game from your video card control panel if your VC is powerful enough. Even if it's not implemented in the game.

    The 100 on screen characters don't cast shadow on each other, by the way. Just on themselves and the ground. Luckily their shadow is small, and the problem is almost unnoticeable.
    Adding environmental shadows would involve shadows to be cast on every single character happening to walk in the area, which is a LOT different.
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    Last edited by Abriael; 03-16-2011 at 05:27 AM.