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  1. #1
    Player
    Join Date
    Mar 2011
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    1,387
    Quote Originally Posted by Kilta_Firelotus View Post
    Idk if ppl remember this but, 99% of all npc/pc character animation and movement was done up by motion capture. Like in Avatar. Not many games use this techinc yet. Only heavy rain and ffxiv the only ones I know of.
    I thought that there were a lot of games which used this technique. In any case, it certainly adds depth to the animations in FFXIV. It's probably one of the best features of the game.
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  2. #2
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by gifthorse View Post
    I thought that there were a lot of games which used this technique. In any case, it certainly adds depth to the animations in FFXIV. It's probably one of the best features of the game.
    I agree, the motion capture makes the character animations extremely lifelike. The facial expressions and the attention to detail still impress me. I love how when your character runs and comes to a stop, they shift their weight.

    But the thing that I've never seen in another MMO that is still amazingly unique to me is how when you're leaving certain places (like the Drowning Wench), where it's dimly lit inside, but bright outside, the light hurts your eyes as your eyes 'adjust'.