LOL! Whatever you say, brah...Funny because that quite evidently applies to you, since you don't even know basic effects like bump and normal mapping. Or you compare the graphics of games belonging to completely different genres (and with completely different specs that have to be met by the engine).
There are several elements in that cutscene that show clearly that it's prerendered. The effects are mismatched with the models, and there isn't a PC, at the moment, that could fully render that scene in real time, with that polycount, level of detail and depth of field, at that resolution and with that framerate.
Cutscenes can be made and rendered in many way, while there's an engine base in that cutscene (otherwise it wouldn't be a tech demo), there are so many levels of prerendering that it isn't even funny.


why do i have a shadow in the dark? why does it rain through the covers over gridania entrance? this post is relevant. since the name shake fix my name stays still and the rest of the world shakes lol.
Last edited by Janglo; 03-15-2011 at 11:15 AM. Reason: I forgot some things



Yea, all those should be fixed. They are not however the top priority ^^. I did have contests with my linkshell to see who guesses first that there was no light source for my shadow, since i was standing against a wall. and another where there was a lantern in front of me, yet my shadow was going towards that lantern lol.
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