Quote Originally Posted by BelgianRofl View Post
Why did they include Ambient Occlusion in the graphic options? There are 50 less resource-taxing technologies that look 50-times better.
because some effects take more development resources to make, some others are a single toggle in the engine.

There's no excuse for why the hundred on-screen characters all properly cast shadows on themselves, landscape, and other characters, but the landscape doesn't.
First of all, "there's no excuse" is an extremely whiny way to express something (which exposes your true nature). There's plenty "reasons" (that works better than "EXCUSE" in a discussion), not to implement dynamic shadows from all light sources in the game when the engine is already quite advanced and heavy resources-wise.

Isn't it time for you to move to the next negative thread, since this one has already been debunked?