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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    514
    Why did they include Ambient Occlusion in the graphic options? There are 50 less resource-taxing technologies that look 50-times better.

    There's no excuse for why the hundred on-screen characters all properly cast shadows on themselves, landscape, and other characters, but the landscape doesn't.
    (0)

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by BelgianRofl View Post
    Why did they include Ambient Occlusion in the graphic options? There are 50 less resource-taxing technologies that look 50-times better.
    because some effects take more development resources to make, some others are a single toggle in the engine.

    There's no excuse for why the hundred on-screen characters all properly cast shadows on themselves, landscape, and other characters, but the landscape doesn't.
    First of all, "there's no excuse" is an extremely whiny way to express something (which exposes your true nature). There's plenty "reasons" (that works better than "EXCUSE" in a discussion), not to implement dynamic shadows from all light sources in the game when the engine is already quite advanced and heavy resources-wise.

    Isn't it time for you to move to the next negative thread, since this one has already been debunked?
    (4)