I will stick with my previous statement, that giving objects the property to cast shadows would improve the all around visual quality, and even though this might be founded in nothing, wouldnt superimposing shadows on everything be quite easy from a developer perspective?

Might be naiv to think so i suppose, on another note, alot of people are mentioning the "bad" texture filtering, anyone tried to force AF through the Nvidia controlpanel/Equivalent? That should theoreticly get rid of the issue.