Also, whenever you move around, in the distance the low res textures come into view as an approaching wavefront. There is no gradual progression between high and low resolution textures. It's crazyyy.Indeed. And i see your points as well.
Instead, speaking about graphics (technically) only, here are some bad points i noticed more:
- Water seems really not 'consistent' when you walk in it. Splash effect is very bad in the actual state and the whirls are too subtle.
- Trees (and brushes) are too much low-res, with too much 'tiny' leaves, so the upper part (with leaves) seems a sheet of paper, especially when they moved by the wind. It creates a strange effect of 'trasparency' between the leaves sometimes.
- Lack of building/trees/other shadows. It would increase the atmosphere MUCH.
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