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  1. #1
    Player
    Rhianu's Avatar
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    Mar 2011
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    Limsa Lominsa
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    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
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    Marauder Lv 52
    Quote Originally Posted by Abriael View Post
    Some effects have to be deactivated in order to save hardware resources.
    Sure, but don't you think it should be up to the player to choose which effects those are? I mean, considering how vastly different individual PCs can be, I think it would make more sense to make it so that the game can render any effects, and then give players the choice of which ones to enable or not.
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  2. #2
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    Vuitton's Avatar
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    Gridania
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    Chevalier Vuitton
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Yeah, those graphics are pretty lame. Honestly, I blame your crappy PC. XIV looks amazing on my system with everything on max settings and a 1920 resolution. This isn't taking into account that the game is an MMO which typically has graphics below that of single player games.





    Get a job and upgrade your hardware. =]
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  3. #3
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    Well... as a student in video games, I just want to say that the Crystal Tool engine used for FFXIV is just a crappy unoptimised one. Just because Crystal tool was first made for PS3 system (remember GTA4 on pc ? It was the same problem....).

    So, my PS3 can run FFXIII in FHD wich have a lot more visuals effect than FFXIV on a GPU 7950gtx, but my PC can't run FFXIV more than 1600x1050px with less than medium graphics options because it freeze/ram ?
    Don't make me laugh.
    Moreover, my PC can run Crysis in FHD with ultra graphics options (and believe me, there's much more polygons than in FFXIV with 1000 soldiers, and the map are very huge too).

    So, yeah as a student on video games, I know that we can't do a MMO with crysis-like graphics.
    But you can't say that the Crystal Tool version used for FFXIV is well optimised. Seriously, if I just try to run Ambiant Occlusion or Depth of Field, It freeze/ram so much that the game is unplayable.

    If SE optimise the Crystal Tool engine, they'll perfectly be able to add some more effect like terrain shadows, or volumetric light.
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  4. #4
    Player
    Abriael's Avatar
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    Ul'Dah
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    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Wenceslas View Post
    Well... as a student in video games, I just want to say that the Crystal Tool engine used for FFXIV is just a crappy unoptimised one. Just because Crystal tool was first made for PS3 system (remember GTA4 on pc ? It was the same problem....).

    So, my PS3 can run FFXIII in FHD wich have a lot more visuals effect than FFXIV on a GPU 7950gtx, but my PC can't run FFXIV more than 1600x1050px with less than medium graphics options because it freeze/ram ?
    Don't make me laugh.
    Moreover, my PC can run Crysis in FHD with ultra graphics options (and believe me, there's much more polygons than in FFXIV with 1000 soldiers, and the map are very huge too).

    So, yeah as a student on video games, I know that we can't do a MMO with crysis-like graphics.
    But you can't say that the Crystal Tool version used for FFXIV is well optimised. Seriously, if I just try to run Ambiant Occlusion or Depth of Field, It freeze/ram so much that the game is unplayable.

    If SE optimise the Crystal Tool engine, they'll perfectly be able to add some more effect like terrain shadows, or volumetric light.
    You have quite evidently a LOT more to study. Sorry to burst a bubble here but being a "student" doesn't give you any professional knowledge on something (without mentioning that "bragging" to be a student of anything on the internets doesn't give you any authority).

    FFXIII running on your PS3 needs to display a MUCH lower number of characters (and as such polygons) than a MMORPG needs to display.
    The same could be said for crysis. And this has already been mentioned multiple times during the thread, so you're a bit late.

    Might want to go back on the books.
    A first post boasting your student curriculum and saying something completely nonsensical relayed to the topic you say you're studying is the perfect way to say "hello world!"

    This, of course, if someone didn't just make an alternate account to troll further.

    Quote Originally Posted by Wenceslas View Post
    Funny again .. where do you see reflective water on FFXIV ? there just a white effect. but no reflection. I never saw the reflection of the boat in the water in FFXIV.
    Where did I say there was any?
    (0)
    Last edited by Abriael; 03-15-2011 at 08:36 AM.

  5. #5
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    Quote Originally Posted by Abriael View Post
    You have quite evidently a LOT more to study. Sorry to burst a bubble here but being a "student" doesn't give you any professional knowledge on something (without mentioning that "bragging" to be a student of anything on the internets doesn't give you any authority).
    Well I never said it'll give me any authority. And yeah, being student give me some more professional knowlege, thank's to internship as example. An old work btw : http://www.moddb.com/mods/my-wonderful-nightmare

    Quote Originally Posted by Abriael View Post
    FFXIII running on your PS3 needs to display a MUCH lower number of characters (and as such polygons) than a MMORPG needs to display.
    The same could be said for crysis. And this has already been mentioned multiple times during the thread, so you're a bit late.
    NO WAY §§§ As if I dunno it §§§ omagad, MMOs get lot more of charas to display than single players games ? What an illumination. seriously.

    More seriously, I never said FFXIV should be as beautiful as crysis (read me again).
    Finally, I just said that Crystal Tool engine isn't optimised for pc, and they should do it, then, they'll be able to add some more effect. I never said something else than optimise CTEngine and adding some more effect.

    'cause even if a mmo need to display more charas, well, FFXIV haven't got this much polygons to display. When I read your post, I read " FFXIV is the game who have the highest quantity of polygons diplayed at time. " but when I play, even if theres a lot of people around, it not make this much polygons to display... So this is the reason why I am disappointed. How a game with this empty (empty of polys and of effect) can't run well on my pc (which cost $2500, even if it was 3 years ago).
    (0)
    Last edited by Wenceslas; 03-15-2011 at 09:19 AM.

  6. #6
    Player
    Abriael's Avatar
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    Ul'Dah
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    Abriael Rosen
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    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Wenceslas View Post
    Well I never said it'll give me any authority.
    Then why did you mention it?

    And yeah, being student give me some more professional knowlege, thank's to internship as example. An old work btw : http://www.moddb.com/mods/my-wonderful-nightmare
    being able to work on a mod doesn't give you any professional knowledge. Modding is, by definition, amateur work.

    NO WAY §§§ As if I dunno it §§§ omagad, MMOs get lot more of charas to display than single players games ? What an illumination. seriously.
    maybe you need to learn to express yourself in a more clear manner, because everyone felt that you didn't know.
    Actually, it still looks like you don't

    More seriously, I never said FFXIV should be as beautiful as crysis (read me again).
    Finally, I just said that Crystal Tool engine isn't optimised for pc, and they should do it, then, they'll be able to add some more effect. I never said something else than optimise CTEngine and adding some more effect.
    And of course you had a chance to closely examine the Crystals Tools engine to be able to say that, rite?

    When we see another MMORPG out there that can display the same polygons, details and effects as FFXIV does, with better framerates on the same machines, then we'll see.
    For now, everything else the market offers has a way inferior definition, and even future releases shown so far don't get to the level of definition FFXIV reaches.

    Quote Originally Posted by DarkRain View Post
    well this is from 2009 E3 , and sonys press confrence
    http://www.youtube.com/watch?v=puOiYZE7B1w

    its from 2009 but is the same as the PC data from 2005.
    Nope. The only parts of that teaser that aren't pre-rendered footage are actually present in the game we have now. As they are part of the Limsa Lominsa in-engine intro.
    You might have missed it.
    (0)
    Last edited by Abriael; 03-15-2011 at 09:19 AM.

  7. #7
    Player
    Vuitton's Avatar
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    Mar 2011
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    Gridania
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    Character
    Chevalier Vuitton
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Wenceslas View Post
    Well... as a student in video games, I just want to say that the Crystal Tool engine used for FFXIV is just a crappy unoptimised one. Just because Crystal tool was first made for PS3 system (remember GTA4 on pc ? It was the same problem....).

    So, my PS3 can run FFXIII in FHD wich have a lot more visuals effect than FFXIV on a GPU 7950gtx, but my PC can't run FFXIV more than 1600x1050px with less than medium graphics options because it freeze/ram ?
    Don't make me laugh.
    Moreover, my PC can run Crysis in FHD with ultra graphics options (and believe me, there's much more polygons than in FFXIV with 1000 soldiers, and the map are very huge too).

    So, yeah as a student on video games, I know that we can't do a MMO with crysis-like graphics.
    But you can't say that the Crystal Tool version used for FFXIV is well optimised. Seriously, if I just try to run Ambiant Occlusion or Depth of Field, It freeze/ram so much that the game is unplayable.

    If SE optimise the Crystal Tool engine, they'll perfectly be able to add some more effect like terrain shadows, or volumetric light.
    so, is that like a two-year vocational degree from a tech school or something? it doesn't give you any credibility i am afraid.

    anyway, i'll give you that ambient occlusion isn't working properly. however, depth of field isn't a resource hog at all. i get 60 fps with it on no problem.
    (0)

  8. #8
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    For the record, and correct me if I'm wrong, but FFXIII wasn't FHD, it ran upscaled from 720p. Not that it matters much, as it's already been pointed out comparing single player games to MMOs is apples to oranges.

    Also, the Crystal Tools engine wasn't even finished in 2005, there's no way that's running in-game. It's likely that prerendered cutscenes (a specialty of S-E) were one of the first things locked down in Crystal Tools, which they then used to show off their engine.
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  9. #9
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    Quote Originally Posted by quantumsaint View Post
    For the record, and correct me if I'm wrong, but FFXIII wasn't FHD, it ran upscaled from 720p. Not that it matters much, as it's already been pointed out comparing single player games to MMOs is apples to oranges.

    Also, the Crystal Tools engine wasn't even finished in 2005, there's no way that's running in-game. It's likely that prerendered cutscenes (a specialty of S-E) were one of the first things locked down in Crystal Tools, which they then used to show off their engine.
    That is true. If I remember correctly, FHD basically means 1080p, which very few console games run at (If any. I can't think of any off the top of my head). But to be honest, HD and FHD are pointless marketing terms anyways.
    (0)

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

  10. #10
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    Quote Originally Posted by RabidSquirrel View Post
    That is true. If I remember correctly, FHD basically means 1080p, which very few console games run at (If any. I can't think of any off the top of my head). But to be honest, HD and FHD are pointless marketing terms anyways.
    Metal Gear Solid 4 is native 1080P, as is a handful of PSN games. FFXIII was originally touted as such, but was changed before release.
    (0)

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