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  1. #1
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DAOWAce View Post
    1) I'd use Ambient Occlusion if it was implemented properly because it creatures the illusion that the game has some shadowing, but, of course, only those with dual 590's and a 5GHz 995x can run ambient occlusion at comfortable framerates. (maybe I'm exaggerating a little bit..)
    you aren't far off. I run at mid-high settings and the second that I turn on AO, I can press my "move forward" key...go grab a glass of kool-aid, come back and my dude MIGHT have moved...
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    Quote Originally Posted by Dubont View Post
    you aren't far off. I run at mid-high settings and the second that I turn on AO, I can press my "move forward" key...go grab a glass of kool-aid, come back and my dude MIGHT have moved...
    did you try AO lately?
    i dunno but i've tried it with my GTX460's in SLI and it was working fine.
    with highest settings possible ( besides general drawing quality which shouldn't be above 8) i only lost 5-10 FPS outside towns, so i had a stable 50~55 FPS on the fields.

    i know that months back AO would've cause extreme FPS lose, but ever since around may/june it was working normaly for me.
    maybe due to new Nvidia driver, maybe SE did something.

    either way, i still don't use it at all, the difference isn't that big.
    (0)

  3. #3
    Player
    Alyssa's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    138
    Character
    Alyssa Hanson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BelgianRofl View Post
    Repeating textures are worse than in world of warcraft - again, most notably on Limsa Lominsa cliffs.
    I agree with your comment on repeating textures. The copy pasta is also really bad in The Black Shroud, especially those curving inclines that are all over the zone.

    I don't really have a beef with the water graphics or the not-totally-naturalistic lighting effects.
    (0)

  4. #4
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Alyssa View Post
    I agree with your comment on repeating textures. The copy pasta is also really bad in The Black Shroud, especially those curving inclines that are all over the zone.

    I don't really have a beef with the water graphics or the not-totally-naturalistic lighting effects.
    Repeating textures and repeating terrain are two entirely different things. All games use repeating textures, some just do it better than others. FFXIV's texture work is really good, at least for the high-resolution textures. The low-res ones that display on terrain at a distance can be really bad at times, but even it would be fine if they would simply push back the distance that it switches between the two and make it gradual, instead of the Line of Eyesore(TM) that currently runs 12m in front of you.
    (2)

  5. #5
    Player
    Kerath's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    92
    Character
    Kerath Ragnarok
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    I thing the game looks amazing, but I would like an option that would allow for Casscade Shadow maps. I feel like the lighting in the world is really flat because it lacks the contrast of shadows.
    (1)

  6. #6
    Player
    Aramyth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Ara Myth
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    (2)

  7. #7
    Player
    Join Date
    Jun 2011
    Posts
    710
    Bad things about FFXIV's graphics:

    Water
    Texture resolution at far distances
    Spell and skill effects (just awful)
    No shadows

    Those are the main things.
    (2)

  8. #8
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by giftforce View Post
    Bad things about FFXIV's graphics:
    Texture resolution at far distances
    With my system (i7 with a GTX590 graphics card, kinda high end for most people), I can run it with Depth of Field turned on, and I increased oversampling on distant objects to "High" from "Standard". Distant textures look pretty good now.

    The thing that bugs me the most is the "no shadows" thing. We cast shadows. The big easter egg balloon that was floating around during the egg hunt cast a shadow. But terrain does not cast a shadow! There's no shade under the trees! That irks me greatly (probably more than it should).
    (1)

  9. #9
    Player
    Trocien's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    90
    Character
    Calico Jack
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Eekiki View Post
    With my system (i7 with a GTX590 graphics card, kinda high end for most people), I can run it with Depth of Field turned on, and I increased oversampling on distant objects to "High" from "Standard". Distant textures look pretty good now.

    The thing that bugs me the most is the "no shadows" thing. We cast shadows. The big easter egg balloon that was floating around during the egg hunt cast a shadow. But terrain does not cast a shadow! There's no shade under the trees! That irks me greatly (probably more than it should).
    For those non-believers, check out this video to see how much of a difference adding shadows can make. Also - what leaving a game engine up to a real developer can do for your game.
    (0)

  10. #10
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Eekiki View Post
    With my system (i7 with a GTX590 graphics card, kinda high end for most people), I can run it with Depth of Field turned on, and I increased oversampling on distant objects to "High" from "Standard". Distant textures look pretty good now.

    The thing that bugs me the most is the "no shadows" thing. We cast shadows. The big easter egg balloon that was floating around during the egg hunt cast a shadow. But terrain does not cast a shadow! There's no shade under the trees! That irks me greatly (probably more than it should).

    That irks me too, this game is kinda half ass and lazy, maybe it was rushed.
    (0)

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