Page 2 of 2 FirstFirst 1 2
Results 11 to 19 of 19
  1. #11
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shneibel View Post
    you are far off the point of the thread, from what I see either:

    1. you havent read anything but just post
    2. you read everything and fail to understand the point of the thread or fail in thinking
    3. you fail to see that this is a battle system fix which havent anything to do with the thing you mention



    if you read "note 2" I have already mention the thing you said about not in deep or detail, but you are also missing the point as well when you mention "stoneskin" but I am not gonna argument in this

    the new battle system doesnt have anything to do with this, because Block system above is a separate system it wont interfere with combat system else I I wont post it here now but wait until 1.21
    Ok let me make this clear. I am saying the blocking is fine. So i disagree with what you were saying. Increase the block rate of couse but to move to your system i do not think it is best for the game.

    Also i was obviously responding to this point: "Just another the way to play, in my belief when you are in combat you need to always be active"

    So what i am saying is to be active and have fun, focusing on blocking in NOT the way to go.

    Don't kill me i just disagree with you. I didnt fail at reading or thinking i just do not like the idea.
    (4)
    Last edited by DNO; 12-06-2011 at 02:40 AM.

  2. #12
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    the new battle system doesnt have anything to do with this, because Block system above is a separate system it wont interfere with combat system else I I wont post it here now but wait until 1.21
    Have you played with the new battle system to know if it will interfere or not? Do you know how busy will you be handling combos and enmity generating skills to know you will have the time to put up or down your shield arm? Are you able to do other skills with the system you are suggesting should be implemented?
    (1)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  3. #13
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by DNO View Post
    Ok let me make this clear. I am saying the blocking is fine. So i disagree with what you were saying. Increase the block rate of couse but to move to your system i do not think it is best for the game.

    Also i was obviously responding to tis point: "Just another the way to play, in my belief when you are in combat you need to always be active"

    So what i am saying is to be active and have fun, focusing on blocking in NOT the way to go.

    Don't kill me i just disagree with you.
    if you only say the bold text above then that should be enough because the thing you take as example are complete different with what you said.

    You say the fun is fun and dont want to focus on block but you talk about Ninja Gaiden & DMC, the 2 game that player either focus on evade or block the mobs attack before strike back (DMC have block & counter)


    Quote Originally Posted by Holland View Post
    Have you played with the new battle system to know if it will interfere or not? Do you know how busy will you be handling combos and enmity generating skills to know you will have the time to put up or down your shield arm? Are you able to do other skills with the system you are suggesting should be implemented?
    this is from self exp, as I had encounter the similar system in some games so even if FFXIV is different from other game, the different wont be that big that I need to learn it from scratch
    (0)

  4. #14
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shneibel View Post
    if you only say the bold text above then that should be enough because the thing you take as example are complete different with what you said.

    You say the fun is fun and dont want to focus on block but you talk about Ninja Gaiden & DMC, the 2 game that player either focus on evade or block the mobs attack before strike back (DMC have block & counter)




    this is from self exp, as I had encounter the similar system in some games so even if FFXIV is different from other game, the different wont be that big that I need to learn it from scratch
    Im sure DMC and NG main focus is the kills and big monsters but W/E. I see you just are gonna yell fail if someone disagrees with you so ill just leave.
    (0)

  5. #15
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    You should take dmg when you block, it hurts when you block with a shield. Also they may fix the block rate with next patch since shield skills gonna be GLA only it wont be so broken on mages anymore
    (0)

  6. #16
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Firon View Post
    You should take dmg when you block, it hurts when you block with a shield. Also they may fix the block rate with next patch since shield skills gonna be GLA only it wont be so broken on mages anymore
    the mage technical dont use shield because of stay in attack mode will not let them recover mp, and when the Block & Parry become a skill, even mage equip shield, it ll be useless for them as well because they dont have skill to active it

    And the "hurt" from block is technical the impact that cause slightly paralyze (if the hit is a heavy one), not a direct dmg so it shouldn't be count as dmg
    (0)

  7. #17
    Player
    Shorty's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    121
    Character
    Shorty Orca
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    If the boss/enemy fight mechanics design ppl are pushing towards a direction which I think they're going for, then I don't think that, by the time they're finished with some of the later boss fights, that any tank will have ANY time at all worrying about their block/parry cd's when they will be bombarded with tasks like positioning, enmity generation combos, etc...

    Why?

    Because they're currently designing fights WITHOUT taking into account that you need to press a button to activate block/parry. Also, the balancing of stats will also change with a system change like that.

    Not saying that your idea is bad, but I'm not sure whether the dev team has already finalized overall outlook of the battle system and how it'll merge together with future fights, item stat distribution, and character customization options. You have to consider all of these together when changing designs like these.

    Just my 2c... Cheers...
    (1)

  8. #18
    Player
    Tman's Avatar
    Join Date
    Dec 2011
    Posts
    71
    Character
    Vanithan Plainswalker
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    regardless of what system they put in for tanking or how engaging it becomes, tanking ultimately turns into a pattern or prioty with cooldowns, and before you know it you'll be doing things without even thinking because you know something is about to happen. mechanics are 1 way to spice things up, along with combos, since these require you to actually pay attention. however over time mechanics get dull and combos will become routine, so the only real engaging part is doing as much as you can while actively maintaining threat or deciding what combo to use in a given situation.
    (0)
    Last edited by Tman; 12-06-2011 at 06:50 PM.

  9. #19
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    The damage we sustain from a partial block or parry makes some sense.

    If an ogre or Ifrit punches me while my shield is up, the shield is going to take a lot of the impact, but I think I'm going to get hurt still. But it's going to hurt a lot more if I don't use a shield.

    An example of the parry is if the enemy is thrusting a sword at your heart. A good parry will deflect the attack, the enemy misses. A partial parry causes the attack to avoid the heart, but the sword thrusts your shoulder instead.

    The Blocking and Parry gauge you propose, would a player be able to attack while they are actively blocking and parrying? If they cancel the ability, will their Block/Parry cap restore to full instantly or will it gradually recover? And can a player auto-block or auto-parry at all with this system?

    I think for a game like FFXIV since it is less action-oriented, passive chances to block and parry would suit the game style. With the 1.20, I hope to see abilities that allow players to reinforce their blocking (Guard or Ambidexterity) or parry (Foresight) with shortened cooldowns, increased durations, and/or increased number of attacks deflected before it ends. These abilities would be in addition to auto-block and auto-parry.
    (0)

Page 2 of 2 FirstFirst 1 2