The early Block system (Parry have always been auto so nothing yo mention atm):
The current Block & Parry system (now parry can joinHow it work:
Player use the Block skill and the shield will raise and block are now apply.
After certain of time, the character will auto put down the shield, block are now off, and player can re-use the skill
Even when the player Block the hit, the player will take dmg if the dmg is more than the total def of shield + total def from armor, if the hit is below the dmg will be 0 (as far as I notice)
How it work:
Lazy mode, the shield are now block auto on a machine calculate and so does the parry yes and you can use material to increase the rate
Even when the player Block/Parry the hit, the player will take dmg
My belief
Can SE please get rid of this Auto Block & Parry crap & take hit after block ? This is
bullshit, when you succes in block or parry the hit are now being neutralize and player should not take any dmg.
How about this instead of that crappy Auto & dmg take after neutralize a hit replace with this :
Just another the way to play, in my belief when you are in combat you need to always be active (no not about spam 11111), need to think and need to know their roles. The old system is to much active (I like that though with a few tweak it ll be amazing) the new system is to lazy, please add thing to be more moderate gaming and not to much about this or that side.How it work:
Shield & Parry are now active, mean player need to held down for it to active, after the player release the Block & Parry a cool down will now begin a 10s or 20s depend.
The Block/Parry are counting on DMG instead of rate, example:
While Blocking & Parrying theplayer will not take any dmg until Damage Block/Parry continues reduce until it reach it limit cap, and there the player are now not being able to block until the skill can re-use after 10s or 20s CD. Everytime player re-use the Block/ParryIron Shield
Required: GLA PLD
Optimal: lvl 30
Damage Block : 3500
Iron Axe
REquired MRD WAR
Optimal: lvl 30
*the rest of the stats : dmg bla bla bla*
Damage Parry : 3500
Example:
In this case, Material is not a issue either, instead of increase rate of block/parry, they are now increase the dmg you can block/parryPlayer A active Block by held down the skill, and block is now active:
Mobs attack: 800 dmg: 3500 - 800 = 2700 (player take 0 dmg)
Mobs Attack 2: 1000 dmg : 2700 - 1000 = 1700 (player take 0 dmg)
*at this point if the player decide to put down shield, after the skill reuse, his Damage Block will refill back to 3500*
Mobs Attack 3: 2000 dmg: 1700 - 2000 = -300 (player take 300 dmg, the shield Damage Block are now used, player will not be able to block anymore and have to wait for skill re-use)
note: while the 2 system is some what similar with a few different I do hope the reply to against this is not about the excuse of "I am to lazy" because I dont suggest idea to you, but to what I think can give this game a better gameplay
note 2: I dont speak for anyone but my own belief
note 3: we dont talk about other game in here, please
edit: the title of the thread is some what off the main point but I couldn't think of a better title