Quote Originally Posted by DNO View Post
Yes basiclly this. We are getting a better battle system. Making the blocking system as it was is silly. All they need to do is increase the block rate not change it back to what it was.
Quote Originally Posted by DNO View Post
And "Blocking" Will Solve that? no Linking, Combos, and team combos will get there much faster.

I mean no body plays Great action games like Devil may cry, God of war, and Ninja gaiden for their awesome "blocking" lol. We want the fighting to be fun and blocking isn't the system we should be working on here.
Quote Originally Posted by DNO View Post
I think the fun should come in systems that are fun (like linking mobs, AOEs, Combos, team combos etc.) Not ...blocking....
Quote Originally Posted by DNO View Post
Yes basiclly this. We are getting a better battle system. Making the blocking system as it was is silly. All they need to do is increase the block rate not change it back to what it was.
Quote Originally Posted by DNO View Post
And "Blocking" Will Solve that? no Linking, Combos, and team combos will get there much faster.

I mean no body plays Great action games like Devil may cry, God of war, and Ninja gaiden for their awesome "blocking" lol. We want the fighting to be fun and blocking isn't the system we should be working on here.
Quote Originally Posted by DNO View Post
I think the fun should come in systems that are fun (like linking mobs, AOEs, Combos, team combos etc.) Not ...blocking....
you are far off the point of the thread, from what I see either:

1. you havent read anything but just post
2. you read everything and fail to understand the point of the thread or fail in thinking
3. you fail to see that this is a battle system fix which havent anything to do with the thing you mention

Quote Originally Posted by Holland View Post
The direction the battles are heading in FFXIV with individual combos from everyone, including the tank, and battle regiments later on will allow for more engaging and dynamic battles (Hopefully).

What you are suggesting is simply making one of the damage mitigation skills to be renamed as blocking/parrying and have a set amount of damage that it can absorb, like Stoneskin or Phalanx. For the moment, without really looking at how battles will be come 1.20, I would say wait until you try how battles will play out.
if you read "note 2" I have already mention the thing you said about not in deep or detail, but you are also missing the point as well when you mention "stoneskin" but I am not gonna argument in this

the new battle system doesnt have anything to do with this, because Block system above is a separate system it wont interfere with combat system else I I wont post it here now but wait until 1.21