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  1. #1
    Player
    A_Hortensia's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    155
    Character
    Arista Hortensia
    World
    Hyperion
    Main Class
    White Mage Lv 70

    Season Four Tier List

    Here's this very unoriginal thread idea and topic of conversation!

    As with any tier list, this is a means to educate, discuss, and debate viability of job classes in a competitive environment. It is not intended to discourage players from playing the class of their choice or to defame any class.

    So let's get started; our obvious four categories:

    TANK : (Updated: 07APR17)
    A: PLD
    B: WAR
    C: DRK

    HEAL : (Updated: 15APR17)
    A: WHM
    B: AST
    C: SCH

    DPS : DRG, MNK, NIN
    A:
    B:
    C:

    R.DPS : BLM, BRD, MCH, SMN
    A:
    B:
    C:

    _____________
    Join the discussion!
    Tank Discussion
    Quote Originally Posted by Mirch View Post
    I choose pld top for a simple reason, its utility and support role is syncronizes very well with the party healer, tho there are only few paladins on the top rankings i do believe it has the highest value of the 3 tanks in this current patch; WARs bursts are awesome yet easily counterable (those cleaves tho), its storms shine in pvp and it can counter bursts on it in many ways from mitigating damages to self recovering tons of hp; unfortunately for DRK you can't do much, since it has a very low damage burst it is more like a DoT job yet its CC are pretty nice, also its debuffs that increase/decrease damage dealt.
    Quote Originally Posted by BloodRubyXII View Post
    DRK has sick synergy with like sch/smn or sch/mch but everyone has to play in tight spaces or enemy team has to be braindead and stack up. If all those conditions are present, DRK is a monster, but outside of DA Carve and Spit does negligible supporting damage and that's where one of many weaknesses begins.
    Quote Originally Posted by Zensho View Post
    _____________
    Heals Discussion:
    Quote Originally Posted by Mirch View Post
    I'd say WHM tops the current meta thanks to its multiple CC skills and lol Sacred Prism is op literally; AST works more as healer buffer and has great uses thanks to its recent buffs. as for scholar I think it is really a difficult job to use in pvp since you have to pre-shield bursts, play with your pet and you have only few CC skills compared to the other two healers.
    Quote Originally Posted by Canadane View Post
    Rum is the exception to the rule, I think.
    I mained SCH for two seasons and I wouldn't say I was bad, but it's certainly not a top tier healer for the Feast.
    Quote Originally Posted by A_Hortensia View Post
    My logic for WHM is utility; heavy, bind, pushback, aoe stun, and >SLEEP!<
    Their ability to heavy a target for the DPS, CCing aggressors, and sleeping opposing healer in the most critical moments.
    The only weakness they suffer is a lack of movement capability while healing; and perhaps some MP conservation issues that they suffer in a PvE setting.
    A VIT heavy WHM is better equipped to deal with the movement issue as they are able to pseudo tank in within a Sacred Prism.
    MP conservation isn't as glaring with piety heavy gear, and ever less a concern when paired with a MCH or BRD.
    Repose synergy with PLD shield bash can technically remove an opponent from relevancy for an entire 18 seconds.
    Benediction shines always; an instant response to a melee LB, the go to ability to reset after an attunement save, or the problem solver for a tank out of holmgang or living dead.

    So after all that, why do I think AST is also top tier?
    To keep the point simple, the major contributing factor is mobility.
    Instant cast cures, shields, and buffs make for an extremely evasive and slippery healer.
    They can be where they are needed and respond faster to burst; which as everyone should know is the main method of kill scores.
    Retrogradation is a better "WHM Assize"; both as an AoE Esuna and Dispel; also instant.
    Bole and Balance take a 10% hit in PVP areas but still offer a resource that no other job can offer.
    The main argument I really want to push for AST is pure mobility through a larger resource of instant cast abilities.

    _____________
    Updated tank listings; will revamp later if there's any patches or community adjustment.
    Updated heals listings; will revamp later if there's any patches or community adjustment.

    Let's talk melee DPS!
    MNK is rock you. DRG will find you, and he will kill you (while making his BRD and MCH better). NIN is buffed, lots of tricks, on their way up!?
    What's the scoop? Who's the real deal? Which DPS stands on top in the Feast to their fullest potential?
    (0)
    Last edited by A_Hortensia; 04-21-2017 at 11:42 AM.

  2. #2
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    So far this season of the feast I have encounter all jobs pretty consistency minus drk which is still somewhat rare.
    (0)

  3. #3
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    If I remember the old list well enough:

    Tanks:
    A: PLD
    B: WAR
    C: DRK

    Healers:
    A: WHM
    B: AST
    C: SCH

    Melee DPS:
    A: MNK
    B: DRG
    C: NIN

    Ranged DPS:
    A: MCH
    B: BRD, SMN
    C: BLM (not because they aren't viable, but because they are pretty technical and difficult to utilize, at least in the US metas)
    (2)

  4. #4
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    TANK : WAR, DRK, PLD
    A: PLD
    B: WAR
    C:
    D:
    E:
    F: DRK (bind bot lol)

    HEAL : AST, SCH, WHM
    A: WHM
    B: AST/SCH

    DPS : DRG, MNK, NIN
    A: MNK
    B: NIN
    C: DRG

    R.DPS : BLM, BRD, MCH, SMN
    A: MCH
    B: BRD/SMN
    C: BLM - like Lace said, they're either a-tier in a perfect game or a striking dummy.
    (1)

  5. #5
    Player
    Vice-Taicho's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Kazj Eryut
    World
    Maduin
    Main Class
    Lancer Lv 90
    No please stop , never ever put a job on low tier simply because they are technical, that just doesnt make sense. Since tier list are a reflection of High level gameplay, wich to be honest only a few are playing atm. (French native speaker here sorry if you dont understand)
    (3)

  6. #6
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    TANK : WAR, DRK, PLD
    A: PLD
    B: WAR
    C: DRK
    I choose pld top for a simple reason, its utility and support role is syncronizes very well with the party healer, tho there are only few paladins on the top rankings i do believe it has the highest value of the 3 tanks in this current patch; WARs bursts are awesome yet easily counterable (those cleaves tho), its storms shine in pvp and it can counter bursts on it in many ways from mitigating damages to self recovering tons of hp; unfortunately for DRK you can't do much, since it has a very low damage burst it is more like a DoT job yet its CC are pretty nice, also its debuffs that increase/decrease damage dealt.

    HEAL : AST, SCH, WHM
    A: WHM
    B: AST
    C: SCH
    I'd say WHM tops the current meta thanks to its multiple CC skills and lol Sacred Prism is op literally; AST works more as healer buffer and has great uses thanks to its recent buffs. as for scholar I think it is really a difficult job to use in pvp since you have to pre-shield bursts, play with your pet and you have only few CC skills compared to the other two healers.

    DPS : DRG, MNK, NIN
    A: MNK
    B: DRG
    C: NIN
    MNK is currently terribly strong, it has 9 oGCD... nine... it can spam silence every 40 seconds for 3 times and every 150 seconds for 6-7 times i think; DRG does really high damages, every full thrust, with disembowel up, u might interrupt a caster casting and its burst does incredibly high damage; NIN got buffed but seems to be underperforming in pvp..tho i was told it can deal massive damages on a really tiny frame of time or maybe there are just few ninjas ou there and it is hard to analyze it better.

    R.DPS : BLM, BRD, MCH, SMN
    A: MCH
    B: BRD
    C: SMN
    D: BLM
    MCH is too strong, it must be nerfed, we all know its burst kills any non tank in a blink of an eye, it also has incredibly high mobility compared to the other 3 rdps some define it as glasscannon, full damage no defense, ye it may be true but u have so many CC that u work as crowd controller everytime u r not bursting and on top of that the turret is op, the melee turret deals fair damage while the aoe one provides mp regen and the user doesnt "lose" that much damage output since its burst relies mostly than its turrets hypercharge than its damage; BRDs barrage is op but then after that u kinda do nothing ..spam dots or sumthing like that, yet u can busrst on other ways and help healers with mages ballad, also wardens pean is nice; SMN burst is really nice but it requires the 3 dots up and be sure ur pet hits the target with a buffed enkindle, when its done bursting all it can do is either spam dots which is mp consuming, spam ruin 3 which is mp consuming or help the party with bind &blind attacks during enemy burstbut then smn needs some sort of mp regeneration/recover as it consumes really tons of mp; as for BLM, from what i saw it is the main target of every match and it has a big "1" on its head, at least on chaos.. it deals really high constant damages if it free casts also can sleep, bind, heavy, slow and ye if it free casts it might top the other 3.
    (4)
    Last edited by Mirch; 04-05-2017 at 05:00 PM. Reason: too long text

  7. #7
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Good list Mirch, but if any Summoner is OOMing whether it be from multidotting or burst, they're doing it wrong.
    (1)

  8. #8
    Player
    A_Hortensia's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    155
    Character
    Arista Hortensia
    World
    Hyperion
    Main Class
    White Mage Lv 70
    Is there anyone who doesn't agree that Paladin is better than Warrior? Or that Dark Knight is least equipped?

    Personally I agree but I don't know what DRK really brings to the table.
    (0)
    Last edited by A_Hortensia; 04-05-2017 at 11:47 AM.

    '04 FFXI: Shield Kites - Paladin - Mithra - Windurst - Diabolos

  9. #9
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by A_Hortensia View Post
    Is there anyone who doesn't agree that Paladin is better than Warrior? Or that Dark Knight is least equipped?

    Personally I agree but I don't know what DRK really brings to the table.
    Let's see DRK a little closer, i'll list some points:

    1) Offense: DRK can burst, it has a really good burst but it is not as effective as WAR, your DA+CnS & DA+SE & whatever u use are nothing nearly close to double zerged fell cleave, it does sustained damage and we know sustained damage in pvp is not as effective as burst damages.

    2) Offense utility: Soul Survivor and Full Swing, both do apply vulneraibility, don't apply both on the same target at the same time lol.

    3) Defense: DRK is hard to kill, it's a tank ok, but it's hard to kill but no one is likely going to give a damn of you till the end of the match or when the enemy team wants to secure fast win by killing you.

    4) Defense utility: Carnal chill & Delirium, Carnal chill reduces the targets damage output by 60% that's a lot, but after those 6 seconds the burst is going to happen anyway so its more like temporaliy block the incoming burst, delirium is ur anticaster tool, unless u have a monk in ur party which has dragon kick and tons of silence spam and where dragon kick boosts its damages delirium doesnt.

    5) CC: AoE Bind Unleash multiuse tool, AoE Heavy Tar Pit, Stun Low Blow, Blind DA+DP, Heavy Weapon Throw.

    6) CC-Counter: practically none, plunge can get u closer to enemy but cant remove heavy nor used while bind, u only have purify or lock the enemy before he does it to you(situational).


    Salted Earth, it's a really good skill, when you have control of the mid u can pop it on boxes, or pop it where the players are likely going to stay.

    Unfortunately DRK can't really shine on our current meta, at least on 4v4 and you want to play competitive matches, there is a need of a serious balancing for pvp jobs.
    (1)
    Last edited by Mirch; 04-05-2017 at 08:10 PM. Reason: too long text

  10. #10
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    DRK has sick synergy with like sch/smn or sch/mch but everyone has to play in tight spaces or enemy team has to be braindead and stack up. If all those conditions are present, DRK is a monster, but outside of DA Carve and Spit does negligible supporting damage and that's where one of many weaknesses begins.
    (1)

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