Quote Originally Posted by Kaethra View Post
Its like this in most MMORPGs. And I'm going to say this right now as PCMR. It is NOT the PS4's fault for this. Go play any other MMO (other than Everquest), and you will see the same silent treatment.

EQ is one of the few not like this due to the slower pace of combat. You pull a mob, one mob (more than that requires CC or wipe), and it takes about a minute or two to kill it. There's plenty of time between abilities and spell casts to be sociable.

One anomaly is Planetside 2. Being a MMOFPS you'd think the fastest pace of first person combat would lend to poor chatter, but due to the ingame squad/platoon voice, there's actually alot of sociability in that game. It gets even weirder that people are actually nice to each other.. in a FPS, that's F2P, and totally PVP. But I think it has to do with it being a MMOFPS, a rare genre (its one of two, the other being Defiance.. if its still up).

So its the speed and pace of combat that does this. Even ESO being action based is a bit slower paced and allows for a little bit (not much) of chatter. This isn't a bad thing. I socialize all the time using VOIP (in the form of Teamspeak) but that requires an outside setup with established friends.
Definitely agree with this. In this game and most other more recent MMOs, you have to press another button every second or so and your resources almost all return after every combat. That doesn't leave any room to type that doesn't either slow people down or get them killed. In older games like EQ and FFXI, there was built-in downtime that lent to people being able to chat - long cooldowns, waiting for pulls, resting, etc.

Not saying either one is better or worse, but it kind of comes with the territory in either case.