Hi.

Before I go and submit a bug report for this, I thought I'd check whether it's actually a bug or just a result of how control inputs work. I'm no techie, so if one can answer this, it'd be awesome!

I play on Windows via Steam with a PS4 controller (wired in, at the moment). I have been experiencing the same problem since I started, but had a hard time understanding it. I have come up with several theories though.

*Note: for the sake of this example, I'll be using Xbox controls, since that's what the game shows.

The issue is that, seemingly on any class (though I've only noticed it on healers due to the nature of Cleric Stance, therefore for this example, I'll use Astrologian), if I queue Cleric Stance while another skill is casting, then queue my intended healing skill after that, the wrong skill will cast. It may be random - I haven't been able to make sure of that yet. For example, I'll be casting Malefic (RT->A) while waiting until an ally needs a heal or buff reapplication. When I notice an ally needs healing, I enter Cleric Stance (LT->A), typically shortly before my Malefic casts, queuing it. I then immediately enter my healing spell control - in this case let's say it's Essential Dignity (LT->Up). However, instead of entering Cleric Stance then casting Essential Dignity, I'll enter Cleric Stance and it will cast Exalted Detriment (LT->Down). If I wait until the last moment to use Essential Dignity to increase the potency as much as possible, this can cause the tank to get killed because it will cast the wrong skill, and it will take a moment for me to notice. In addition, I also get stuck with the global recast timer from casting Exalted Detriment, which compounds the problem.

Is this just a weird quirk with the queuing system? Or is it a crossbar bug?