Quote Originally Posted by Moonlite View Post
Just off the top of my head Tokens, scrips, weekly lockouts, diadem, vermillion, GC restrictions, refusal to design around storage capacity, specialist recipes, hunts.
Some of those are a matter of opinion and none of those are major expansions features on the scale that WoW garrisons were. Garrisons were central to the WoD expansion, it was literally the flagship feature. Something on a similar scale would be SE messing up flying, seeing as that is a major feature of the HW expansion.

Quote Originally Posted by Moonlite View Post
I quit WoW a long time ago. But I am told garrisons allowed better leveling and gathering. So no point to leave.
There was a point in leaving up until you reached max lvl. WoW's end game has always mostly been about going into instances. The problem people had with garrisons was that players idled at their garrison instead of a hub when they were queueing for them, so places looked empty. It's not just about whether garrisons offered a garden for herbs and all the rest, it was also about how the majority of max lvl players chose to spend their time outside of instances in there. Of course you could definitely argue that Blizzard were at fault for not giving players a good reason to idle elsewhere.

Of course instanced housing can be done right without isolating players, but my point is that instancing by nature is isolation. Unless SE are careful about it, instanced housing could just replace one problem with another. Yea maybe I'm being too negative about the idea of it, but I was excited as hell for garrisons and it ended up being one of the worst things to happen to WoW. So yea the idea of making all housing in the game instanced just irks me because of it.

Quote Originally Posted by Moonlite View Post
Let us also not forget the cross world party finder. Grouping with players you will never see. So SE can keep dead servers open. That's immersive as well.
This really has very little to do with housing. Even less so than WoW garrisons. I mean we may as well start arguing that a line of blue dots at the entrance of a zone isn't immersive.